| Absolute Can-Am has finally arrived!! | |
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+49Gabri alex12 fatguts frankonia MichaW bassman58 aldac bonnier Marvin Wankerstein GT350CS freeracer Swede Savage dennis95 DBR framroze racerm NEChris Nickel20 Zexer fisheracing Sparviero antoniog7772 hmmguy GregSS MURIMI stimpy StevieSX philrob zwiss Jeep OscarF joeschmoe rainmaker62 WHIPCRACKER jeannomiller babis_xo GeeDee Loose Ether z1000a2 Condominhas leslav2012 ufangio Vanaja serpico19717 ney.dias oldman scot15 DarkSide gpo 53 posters |
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Author | Message |
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StevieSX
Anzahl der Beiträge : 5 Anmeldedatum : 2016-10-22
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 12:04 am | |
| Details are below:
setup.cpp 1194: Could not find .HDC setup.cpp 1194: Could not find .HDC setup.cpp 1194: Could not find .HDC setup.cpp 1194: Could not find .HDC setup.cpp 1194: Could not find .HDC setup.cpp 1194: Could not find .HDC vidman.cpp 1011: Entered VidMan::Enter() specialfx.cp 3577: Entered SpecialFX::Enter() dynman.cpp 597: Entered DynMan::Enter() plrfile.cpp 3783: Entered PlayerFile::Enter() sound.cpp 700: Entered Sound::Enter() hwinput.cpp 6527: Entered HWInput::Enter() onscreen.cpp 3155: Entered OnScreen::Enter() game.cpp 726: Entered Game::Setup() hwinput.cpp 6541: Entered HWInput::Setup() options.cpp 1657: Entered Options::Setup() tire_manager 1171: Non-existent tire brand "" tire_manager 1171: Non-existent tire brand "" tire_manager 1171: Non-existent tire brand "" tire_manager 1171: Non-existent tire brand "" O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR specialfx.cp 3583: Entered SpecialFX::Setup() steward.cpp 4718: Entered Steward::Setup() dynman.cpp 609: Entered DynMan::Setup() sound.cpp 723: Entered Sound::Setup() onscreen.cpp 3161: Entered OnScreen::Setup() vidman.cpp 1152: Entered VidMan::Setup() plrfile.cpp 3793: Entered PlayerFile::Setup() plrfile.cpp 2936: Attempting to save to USERDATA\Steve Kohn\Steve Kohn.TMP plrfile.cpp 2959: Retcode: 0 for renaming to USERDATA\Steve Kohn\Steve Kohn.PLR game.cpp 770: Entered Game::Init() vidman.cpp 1205: Entered VidMan::Init() ai_db.cpp 2215: Entered AIDatabase::Init() steward.cpp 4856: Entered Steward::Init() hwinput.cpp 6584: Entered HWInput::Init() specialfx.cp 3694: Entered SpecialFX::Init() dynman.cpp 639: Entered DynMan::Init() slot.cpp 284: Entered Slot::Init() vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS) slot.cpp 284: Entered Slot::Init() pitmod.cpp 197: Entered PitAction::Init vehgfx.cpp 2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\CANAM\PORSCHE 917-10-002\PORSCHE_917_10_002.CAS) vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error opening MAS file STEX_GTL.GTR vehgfx.cpp 2684: Could not find instance "SLOT000"
Thanks for taking a look by the way. | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 1:12 am | |
| "vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error opening MAS file STEX_GTL.GTR"
Just wondering if this is because of not having the GTL-GTR2 mod installed? Do you have the file STEX_GTL.GTR installed in your Teams folder? | |
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stimpy
Anzahl der Beiträge : 41 Anmeldedatum : 2010-09-18 Ort : Belgium
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 9:40 am | |
| Try copy the files below into you're Teams folder.
DOWNLOAD (9MB) | |
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StevieSX
Anzahl der Beiträge : 5 Anmeldedatum : 2016-10-22
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 1:44 pm | |
| Thank you both - I will try this when I get home. | |
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StevieSX
Anzahl der Beiträge : 5 Anmeldedatum : 2016-10-22
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 8:02 pm | |
| It worked - thanks for this and they show up in the garage as well now :-) | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 23 Oct 2016, 11:21 pm | |
| Excellent news! | |
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Sparviero
Anzahl der Beiträge : 35 Anmeldedatum : 2013-03-04
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 14 Nov 2016, 7:42 pm | |
| Any chance to see the conversion of AC 917/30? Thanks. | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 14 Nov 2016, 8:33 pm | |
| oooo that would be freaking sweet!!! | |
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MURIMI
Anzahl der Beiträge : 2 Anmeldedatum : 2016-08-24
| Subject: Re: Absolute Can-Am has finally arrived!! Wed 16 Nov 2016, 3:45 am | |
| Well it seems as though i need to improve my driving skills for this mod | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Wed 16 Nov 2016, 6:31 am | |
| - MURIMI wrote:
- Well it seems as though i need to improve my driving skills for this mod
are you having any particular problems? | |
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Sparviero
Anzahl der Beiträge : 35 Anmeldedatum : 2013-03-04
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 27 Nov 2016, 11:34 am | |
| I could try to add AC 917 in this mod, but 1) I was not able to extract the .gmt from .kn5 and 2) .gmt need to be formatted to GTR2 (I've got an old version of 3DSimED without AC plugin). | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 1:00 am | |
| that sounds great! Anyone able to help with this? | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 2:56 am | |
| wait...if this was to get converted it would then create a situation that might cause it to be that no more than a few cars could be on track at the same time with it. Is this true? I think so but hardly know so. | |
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GregSS
Anzahl der Beiträge : 9 Anmeldedatum : 2011-08-08
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 4:05 pm | |
| This mod is fantastic! Thank you for all the hard work. I am having much fun with these cars from my youth, but you do need to learn to drive them properly and not try and toss them around the track like the newer cars, which is part of the fun...the learning!
Thanks again! GregSS | |
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 4:21 pm | |
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antoniog7772
Anzahl der Beiträge : 596 Anmeldedatum : 2010-12-19
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 5:29 pm | |
| in fact you can not toss these cars around, or it will be them that will toss you around in the end the slogan could be... Learn before you toss!!!!! You gotta respect these beasts before you can tame them.... and allthough i write as if i'm drunk, and make no sense whatsoever, its still 5.28 pm, so thes will be a promising evening!!! | |
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Sparviero
Anzahl der Beiträge : 35 Anmeldedatum : 2013-03-04
| Subject: Re: Absolute Can-Am has finally arrived!! Mon 28 Nov 2016, 5:53 pm | |
| Some AC cars (in this case jsut one) do not have a great impact on the game, thus the grid can be very big. The problem is to have the .gmt (the AC files are easy to found, I can link them).
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Sparviero
Anzahl der Beiträge : 35 Anmeldedatum : 2013-03-04
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 19 Feb 2017, 4:44 pm | |
| AC conversion. Physics from Absolute CAN-AM mod by hmmguy. No sounds (I use 935 DRM) DOWNLOAD: https://www.mediafire.com/?mg8c10qjn20o0kp | |
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joeschmoe Premium Member
Anzahl der Beiträge : 2173 Anmeldedatum : 2010-06-24 Ort : Laguna Seca
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hmmguy
Anzahl der Beiträge : 790 Anmeldedatum : 2012-04-26 Alter : 63
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 19 Feb 2017, 7:40 pm | |
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babis_xo
Anzahl der Beiträge : 537 Anmeldedatum : 2015-02-03 Alter : 56 Ort : Hellas
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fisheracing
Anzahl der Beiträge : 326 Anmeldedatum : 2011-10-07 Ort : Ont, Canada (40k from Mosport)
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 19 Feb 2017, 9:50 pm | |
| ... Fantastic share mate! very much Sparviero. | |
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Sparviero
Anzahl der Beiträge : 35 Anmeldedatum : 2013-03-04
| Subject: Re: Absolute Can-Am has finally arrived!! Thu 23 Feb 2017, 5:58 pm | |
| Haruo update with SRPL shader: - SRPL shader update on original mesh for better looking - some texture update - working backfire https://docs.google.com/uc?id=0B_8xD_pD_TyjZENDdXJPSXRGdjQ&export=download
If you find others CAN-AM models from rF2 or AC let me know | |
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freeracer
Anzahl der Beiträge : 793 Anmeldedatum : 2015-08-21
| Subject: Re: Absolute Can-Am has finally arrived!! Fri 24 Feb 2017, 5:31 pm | |
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Zexer
Anzahl der Beiträge : 208 Anmeldedatum : 2016-08-20
| Subject: Re: Absolute Can-Am has finally arrived!! Sun 26 Feb 2017, 2:38 pm | |
| - Sparviero wrote:
If you find others CAN-AM models from rF2 or AC let me know Hello, thank you for the 917/30. Yes, there is a Lola Mk.1 and Mk.2 spyder for rF2. http://www.racedepartment.com/downloads/lola-t70-spyder.8559/ Also, if I can make a small request, I'd like to have the extracted files for the Lola T280 aswell, if you can. Don't need to be a full conversion, just need something that opens with 3DSimEd and that I can work with on my own. http://www.racedepartment.com/downloads/lola-t280-by-pixsim.6469/ It's not technically a Can-Am car, although it was supposed to make a one-off appearence at Watkins Glen in 1972. http://www.racingsportscars.com/photo/Watkins_Glen-1972-07-23c.html Unfortunately, the car was also entered in the 6 Hour race that was held on the same weekend, but it crashed and they didn't repair it in time. http://www.racingsportscars.com/photo/Watkins_Glen-1972-07-23.html Thanks in advance if you can provide the files for this little car. Templates for both models would be a massive plus. | |
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| Subject: Re: Absolute Can-Am has finally arrived!! | |
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| Absolute Can-Am has finally arrived!! | |
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