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COSTS PER YEAR: 150€Hillman Avenger WIP - Page 4 Pixel
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 Hillman Avenger WIP

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ney.dias

ney.dias

Anzahl der Beiträge : 2187
Anmeldedatum : 2010-06-23
Alter : 71
Ort : Rio de Janeiro - Brazil - not so close to Le Mans

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyMon 27 Apr 2020, 3:14 pm

@ Zee! Thanks buddy! Looking forward for this beauty in my GTL garage. Thanks for the informations and sorry to be bothering you. Cheers! cheers GOOD I Am Not Worthy Thanks wheelchair
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freeracer

freeracer

Anzahl der Beiträge : 212
Anmeldedatum : 2015-08-21
Ort : Brazil #fora_bolsonaro

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyTue 28 Apr 2020, 6:35 pm

Zee wrote:
Not a lot to update right now as i've been sidetracked re-profiling the Rover P6 body but the Avengers are starting to take shape. The rear looks a lot better with Freeracer's 'coke bottle' rear fender line and i've sorted out the shadow issue on the hood and wing tops.

Hillman Avenger WIP - Page 4 Hillma10

I also added a grill badge (there will be others) and door locks but there's still lots to do. The rear lights are proving a pain but i'll see what i can do this week Smile

Keep safe...

looks good mate!

just now I discovery a very easy method to handle this shadows issues: in zmodeler2, surface/normals/projection ... just cut the part in 3dsimed, export to gmt, import in zm2 and drag the vector to desired direction with the mentioned tool selected.
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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyFri 01 May 2020, 8:17 am

freeracer wrote:

just now I discovery a very easy method to handle this shadows issues: in zmodeler2, surface/normals/projection ... just cut the part in 3dsimed, export to gmt, import in zm2 and drag the vector to desired direction with the mentioned tool selected.

Sounds simple to you Cris Laughing  I've never got to grips with Zmodeler2 but i really should make the effort sometime Wink

Now can anyone explain this to me? I've only got a tiny little needle Shocked

I'm talking about the Avengers of course: the speedo needle is really small and i want to make it bigger. Does anyone know what determines this? Just for comparison on the pic there's both the Cortina MK3 and Firenza ones just below the Avenger.

Hillman Avenger WIP - Page 4 Avenge24

I should add the Avenger speedo texture is just for testing, it won't stay bright blue and the real car's yellow needle will be painted out but you can see just how small the in-game one is. The cockpit (and rest of the car for that matter) is based around the original GTL Escort if that's any clue?

I've tried adding both the Cortina and Firenza speedo gmt's to the Avenger cockpit in place of the original too but the needle still defaults to the small one scratch

Any ideas welcome Thanks
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Andy Clegg



Anzahl der Beiträge : 47
Anmeldedatum : 2019-05-30
Alter : 65

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyFri 01 May 2020, 8:39 am

Been reading about the Morris Marina. I used to be a Parts Advisor in British Leyland garages. We sold a lot of parts for Marinas over the years. One place where I worked was the sixth oldest Dealership in the UK (Cordingleys in Haslingden). It was in an old church, and I can remember carrying twenty Marina petrol tanks upstairs after a delivery.
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fatguts

fatguts

Anzahl der Beiträge : 725
Anmeldedatum : 2016-02-23
Ort : In my other Shed

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyFri 01 May 2020, 8:49 am

Mel go into the .car file

TachometerRange=(0.0, 8000.0, 205.0, 335.0)
TachometerNeedle=(0.84, 0.84) < --------------------------  here  

  SpeedometerRange=(u, v, x, y)
SpeedometerNeedle=(a, b)
FuelVolumeRange=(u, v, x, y)
FuelVolumeNeedle=(a, b)
TachometerRange=(u, v, x, y)
TachometerNeedle=(a, b)
WaterTempRange=(u, v, x, y)
WaterTempNeedle=(a, b)
OilTempRange=(u, v, x, y)
OilTempNeedle=(a, b)
OilPressureRange=(u, v, x, y)
OilPressureNeedle=(a, b)

u = physical startpoint
v = physical endpoint
x = Startpoint in degree starting from 3 o'clock (0) anticockwise
y = Endpoint in degree


a = needlesize for X-direction
b = needlesize for Y-direction

also check here with a picture for the angles....

http://virtualracingsports.proboards.com/thread/72/working-cockpit-gauges
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Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyFri 01 May 2020, 11:51 am

Cheers Dougie, I'll check that out cheers

If only everything could be enlarged the same way... Thinking
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freeracer

freeracer

Anzahl der Beiträge : 212
Anmeldedatum : 2015-08-21
Ort : Brazil #fora_bolsonaro

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyFri 01 May 2020, 1:47 pm

I try to keep all target textures in the same size, 256x256 for example, and needle_01.tga with approximately half that size, 128 high, so just use "TachometerNeedle=(1,0, 1,0)", works better, because which means that the height and width will be multiplied by 1..if you want decreased hooks for fuel or watertemp you can use another multiplier like 0.5 (width), 0.6 (height) ..
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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 6:05 am

Andy Clegg wrote:
Been reading about the Morris Marina. I used to be a Parts Advisor in British Leyland garages. We sold a lot of parts for Marinas over the years. One place where I worked was the sixth oldest Dealership in the UK (Cordingleys in Haslingden). It was in an old church, and I can remember carrying twenty Marina petrol tanks upstairs after a delivery.

If you were dealing with Marinas an old church was probably the safest place to be Laughing
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Andy Clegg



Anzahl der Beiträge : 47
Anmeldedatum : 2019-05-30
Alter : 65

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 8:15 am

Especially after driving them!!!
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Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 9:18 am

Thanks for the help Dougie and Cris, there's some good info there top

Here's a pic of the new clocks just below the old ones;

Hillman Avenger WIP - Page 4 New_av10

They look better in game as the pic i uploaded is a bit small and i still have to calibrate the tach needle as it's shifting up at 3000 rpm on the clock.

One more question: I need to make the needles a bit more orange as per real Avengers but the tacho one looks to be red in pics so is there any way to have different coloured needles in the same cockpit? scratch
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kikoya



Anzahl der Beiträge : 313
Anmeldedatum : 2012-04-18

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 9:22 am

Zee wrote:

One more question: I need to make the needles a bit more orange as per real Avengers but the tacho one looks to be red in pics so is there any way to have different coloured needles in the same cockpit? scratch

As far as I know, no, there's only one texture file for the needle, all gauges use the same, you can only vary the size.
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Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 1:17 pm

kikoya wrote:

As far as I know, no, there's only one texture file for the needle, all gauges use the same, you can only vary the size.

I thought that might be the case. There's not a huge difference in the colours anyway so the orange will be fine Very Happy
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ney.dias

ney.dias

Anzahl der Beiträge : 2187
Anmeldedatum : 2010-06-23
Alter : 71
Ort : Rio de Janeiro - Brazil - not so close to Le Mans

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySat 02 May 2020, 4:20 pm

Zee wrote:
kikoya wrote:

As far as I know, no, there's only one texture file for the needle, all gauges use the same, you can only vary the size.

I thought that might be the case. There's not a huge difference in the colours anyway so the orange will be fine Very Happy

cheers denkend My dear Mel, you can vary the size and thickness of the needle by changing these 2 numbers. One is the size and the other is the thickness of the needle. I don't know whick one do this and that, you must try, but for sure, each one changes one and other thing. Cheers! GOOD wheelchair
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Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySun 10 May 2020, 10:52 am

The dash is starting to take shape now. I've got the gauges looking like the Avenger ones except that i've changed the pointless (in GTL) ammeter for an oil temp gauge. I might still need to sort the calibrations out a little more though.

Hillman Avenger WIP - Page 4 Avenge25

One thing i was wondering: what controls engine cranking and startup in the engine file? The Avengers are using BYL Escort Mexico physics at the moment and when you go to drive the engine is already running. If i swap the Mexico lump for a Lotus Cortina engine and then go for a drive it cranks over before firing up. I looked in the engine file and figured it would be the line;

StarterTiming=(1.40, 0.4000, 1.5000)   // average and variable cranking time, then time to blend with starting sound

But the Lotus engine has the same numbers so what am i missing? denkend
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fatguts

fatguts

Anzahl der Beiträge : 725
Anmeldedatum : 2016-02-23
Ort : In my other Shed

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySun 10 May 2020, 11:50 am

could be here how much throttle at idle ?

IdleThrottle=1.0
IdleRPMLogic=(1200.0, 1300.0)
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Zee

Zee

Anzahl der Beiträge : 736
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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptySun 10 May 2020, 12:14 pm

fatguts wrote:
could be here how much throttle at idle ?

IdleThrottle=1.0
IdleRPMLogic=(1200.0, 1300.0)

Cheers Dougie, I'll have a look later and see if that does the trick.
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Zee

Zee

Anzahl der Beiträge : 736
Anmeldedatum : 2010-07-12

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PostSubject: Re: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyMon 11 May 2020, 6:21 am

Found it! bounce

It turns out it's the first 2 settings at the beginning of the engine file (in red);

RPMTorque=( 0.0, -35.0, -40.0)
RPMTorque=( 250.0, -20.0, -84.8)
RPMTorque=( 500.0, -9.6, 113.0)
RPMTorque=( 750.0, -15.4, 147.7)
RPMTorque=( 1000.0, -16.0, 135.1)
RPMTorque=( 1250.0, -17.0, 126.5)

I noticed in the Lotus Cortina's engine file the equivalent numbers had a negative value so i changed the Mexico ones to match and now it cranks over before starting Smile
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fatguts

fatguts

Anzahl der Beiträge : 725
Anmeldedatum : 2016-02-23
Ort : In my other Shed

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PostSubject: Hillman Avenger WIP   Hillman Avenger WIP - Page 4 EmptyMon 11 May 2020, 7:45 am

Useful bit of info thumbup
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