Donate |
Support
Evolution Modding
|
Who is online? | In total there are 3 users online :: 1 Registered, 0 Hidden and 2 Guests :: 1 Bot CHARLYMost users ever online was 331 on Sat 10 Apr 2021, 6:25 am |
| | CTD during quick race session (GTL) | |
| | Author | Message |
---|
Jeep

Anzahl der Beiträge : 57 Anmeldedatum : 2016-02-23 Alter : 67 Ort : Tamworth, England
 | Subject: CTD during quick race session (GTL) Fri 04 Mar 2016, 10:36 pm | |
| Hi All, I have a weird issue. I am getting CTD's during the quick race session. All tracks and cars initially load with no issues. I have narrowed it down to a specific car (My own conversion from the GTR2 Absolute Can Am Mod). The crash usually happens about 15 minutes into the session. It's not related to any specific session (Practice, Qualify, Race) it just happens regardless of any sessions skipped. Neither is it affected by the track in use or if I am actually driving or sitting in the garage. Open Practice is unaffected and I can drive around for ages with no CDT. Up to the point of the crash everything is running smoothly, no stutters or anything, it just freezes and then dumps me to the desktop. I'm no expert in the trace file and nothing jumps out at me as being the obvious culprit. There is an error relating to a mesh loading AnimationLoa 180: Error loading mesh file M-FANFEMALE-3.GMT.GMT to memory but as I said it happens at all tracks (Just with this single car - All numbers, not just 1 specific ".car" file). Has anyone experienced this before and could point me in the right direction? Many Thanks in advance Trace File output is shown below. TTFN John. - Code:
-
TRACE LEVEL = 1000 NetComm.cpp 7639: NetComm checking command line: "-trace=1000" game.cpp 622: Entered Game::Enter() osman.cpp 480: Entered OSMan::Enter() vidman.cpp 1044: Entered VidMan::Enter() specialfx.cp 3138: Entered SpecialFX::Enter() dynman.cpp 632: Entered DynMan::Enter() plrfile.cpp 3334: Entered PlayerFile::Enter() sound.cpp 725: Entered Sound::Enter() hwinput.cpp 6369: Entered HWInput::Enter() onscreen.cpp 2941: Entered OnScreen::Enter() game.cpp 717: Entered Game::Setup() hwinput.cpp 6383: Entered HWInput::Setup() options.cpp 1561: Entered Options::Setup() vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 plrfile.cpp 2510: Attempting to save to USERDATA\Jeep\Jeep.TMP plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Jeep\Jeep.PLR vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 specialfx.cp 3144: Entered SpecialFX::Setup() steward.cpp 4585: Entered Steward::Setup() dynman.cpp 644: Entered DynMan::Setup() sound.cpp 748: Entered Sound::Setup() onscreen.cpp 2947: Entered OnScreen::Setup() vidman.cpp 1184: Entered VidMan::Setup() plrfile.cpp 3344: Entered PlayerFile::Setup() plrfile.cpp 2510: Attempting to save to USERDATA\Jeep\Jeep.TMP plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\Jeep\Jeep.PLR game.cpp 764: Entered Game::Init() vidman.cpp 1237: Entered VidMan::Init() ai_db.cpp 2143: Entered AIDatabase::Init() steward.cpp 4680: Entered Steward::Init() hwinput.cpp 6426: Entered HWInput::Init() specialfx.cp 3255: Entered SpecialFX::Init() dynman.cpp 674: Entered DynMan::Init() slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS) slot.cpp 291: Entered Slot::Init() pitmod.cpp 194: Entered PitAction::Init AnimationLoa 24: AnimationLoader::Load(PitCrew.ani) vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66007\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66007\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\67006\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66003\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66021\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66030\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66007\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66003\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66030\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\67006\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66021\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66007\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66030\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66003\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\67006\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66021\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\67006\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66030\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66003\..\LOLA_T70_SPYDER.CAS) slot.cpp 291: Entered Slot::Init() vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\EXTRACARS\CAN-AM\LOLA T70 SPYDER\66021\..\LOLA_T70_SPYDER.CAS) vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 dynman.cpp 803: Exited DynMan::Init() LensFlare.cp 59: Entered LensFlare::Init() camera.cpp 4125: Entered CamMan::Init() sound.cpp 753: Entered Sound::Init() render.cpp 286: Entered Render::Init() onscreen.cpp 2953: Entered OnScreen::Init() AnimationLoa 24: AnimationLoader::Load(GPRoadAmerica.ani) AnimationLoa 180: Error loading mesh file M-FANFEMALE-3.GMT.GMT to memory game.cpp 893: Entered Game::Restart() sound.cpp 760: Entered Sound::Restart() steward.cpp 4835: Entered Steward::Restart() specialfx.cp 3732: Entered SpecialFX::Restart() hwinput.cpp 6437: Entered HWInput::Restart() dynman.cpp 811: Entered DynMan::Restart() driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 vehload.cpp 732: RPM-torque brake > throttle @ 0.000000 driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000 camera.cpp 4149: Entered CamMan::Restart() render.cpp 302: Entered Render::Restart() onscreen.cpp 2973: Entered OnScreen::Restart() vidman.cpp 1454: Entered VidMan::Restart() plrfile.cpp 3381: Entered PlayerFile::Restart() | |
|  | | rainmaker62

Anzahl der Beiträge : 481 Anmeldedatum : 2010-07-07 Alter : 61 Ort : Georgia, USA
 | Subject: Re: CTD during quick race session (GTL) Sat 05 Mar 2016, 3:30 am | |
| Have you tried "reconverting" the car? I know I have made mistakes and for the life of me, couldn't find the prob...repeat the convert, Voila! Prob solved. Worth a try. Good luck | |
|  | | Loose Ether

Anzahl der Beiträge : 453 Anmeldedatum : 2010-07-11 Alter : 56 Ort : Upside down and Down Under
 | Subject: Re: CTD during quick race session (GTL) Sat 05 Mar 2016, 7:52 pm | |
| Hi Jeep, As a start, you should fix the problem with the track. You need to edit the GTR2\GameData\Locations\RoadAmericaGP\GPRoadAmerica.ani file. Look for this section : //crowd-gal4 Object=SPECTATOR { MeshFile=M-FanFemale-3.gmt.gmt ActorFile=M-Crowd_Female-1.LMA Motions=CROWDMOTIONSIDLE1 Pos=(-33.4342, -0.1443, -395.2736) AutoRotate=towards } and rename the M-FanFemale-3.gmt.gmt to M-FanFemale-3.gmt That is, remove the extra .gmt from the end. This error is also in the WatkinsGlen1967 track so you may as well fix that too  Rinse, repeat on the 67Glen.ani file. Have you tried the Lola T70 on GTR2 default tracks or just on the Can-Am tracks ? The trace file isn't indicating a problem with the Lola car so it's impossible to say what is up, but I'd fix those tracks anyway to eliminate some variables.  | |
|  | | Jeep

Anzahl der Beiträge : 57 Anmeldedatum : 2016-02-23 Alter : 67 Ort : Tamworth, England
 | Subject: Re: CTD during quick race session (GTL) Sat 05 Mar 2016, 10:12 pm | |
| Hi Both, Many Thanks for the replies, I'll look at the tracks. Meanwhile I went back to basics. It runs perfectly in GTR2 and with all the conversions done by those a lot more clever than me I wallowed in self pity for a while. I had re converted the car more than once with unfortunately the same result  Eventually this morning more in desperation than anything else I decided to re download the GTR2 pack from scratch. Result is I re converted the Lola from the original download. (Just 1 car number, no BIKS's, active/inactive Icons etc). and lo and behold it works.  So, I'm totally confused at the moment. The car I had converted several times from my GTR2 install appears to be no different to the one from the fresh download but 1 works the other doesn't. Confusion reigns at the moment but A working solution if far better than something which doesn't even if I knew why. So I am going to re add the BIK's etc 1 step at a time in the hope I either find the problem file or if it all works rinse and repeat for the other car numbers. Really appreciate the feedback, I'm a complete novice at this and originally only did it because I wanted to learn something about the GTL file system and for my own amusement (I have no established skills to bring to the table). and while conversions like this are probably 2nd nature to most I seem to have lurched from crisis to crisis so sometimes it's really helpful to hear these comments. Thanks again both. TTFN John. | |
|  | | GeeDee Premium Member


Anzahl der Beiträge : 4040 Anmeldedatum : 2010-06-23 Alter : 74 Ort : 1 hour from Croft and enough distance from Rick & Ney
 | Subject: Re: CTD during quick race session (GTL) Sun 06 Mar 2016, 3:31 pm | |
| @ Jeep,
If you created any Icons for GTL make sure the size of them is 70x66 or this will cause you problems that could CTD the game | |
|  | | Jeep

Anzahl der Beiträge : 57 Anmeldedatum : 2016-02-23 Alter : 67 Ort : Tamworth, England
 | Subject: Re: CTD during quick race session (GTL) Sun 06 Mar 2016, 4:42 pm | |
| Yes, been there done that, got the Tee Shirt.  I think I found it, I need to do a few more tests but so far I seem to be able to CTD or not at will with no file changes at all. It wasn't a file it was something else which may be a windows or GTL limitation which I'm sure everyone else knew about but is a new one on me.. Let me carry out a few more tests before saying what it is in case I'm talking out of my a$$ as usual.  TTFN John. | |
|  | | Jeep

Anzahl der Beiträge : 57 Anmeldedatum : 2016-02-23 Alter : 67 Ort : Tamworth, England
 | Subject: Re: CTD during quick race session (GTL) Sun 06 Mar 2016, 10:23 pm | |
| Well, Does this make any sense?? The problem appears to be related to the length of the <PATH>/filename. I had my install nested under several other directories in my "testing" directory" rather than straight off the root directory. The Lola had the longest file name of all "66003_SIM_GTC_lola_t70_SPYDER.car" for example. Moving the install up several directories stopped the CTD's (Moving it back to where it was and they come back). I was previously aware there was a restriction but I thought is was somewhere around 255 characters and mine wasn't even close to that. So solved  but still confused.... Thanks for the feedback all. Really appreciated. TTFN John. | |
|  | | GeeDee Premium Member


Anzahl der Beiträge : 4040 Anmeldedatum : 2010-06-23 Alter : 74 Ort : 1 hour from Croft and enough distance from Rick & Ney
 | Subject: Re: CTD during quick race session (GTL) Sun 06 Mar 2016, 11:43 pm | |
| Glad you found your problem Jeep... always a sweet moment when you do it yourself!! | |
|  | | Sponsored content
 | Subject: Re: CTD during quick race session (GTL)  | |
| |
|  | | | CTD during quick race session (GTL) | |
|
Similar topics |  |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Latest topics | » searching mods (wildman_fr)
by alex12 Today at 12:33 pm
» Cars created now want to get them into a Game. Which game?
by Vlad Today at 11:15 am
» What music do you listen?
by freeracer Today at 3:12 am
» Video Probs
by rainmaker62 Today at 1:36 am
» Freeracer GTR2 wips
by freeracer Yesterday at 7:51 pm
» The obscure cars thread...
by alex12 Thu 30 Nov 2023, 6:01 pm
» Interesting internet-pages / resources featuring automobile or motorsports content
by ericgtl2 Wed 29 Nov 2023, 4:57 pm
» FIAT 1500 Berlina - WIP
by freeracer Mon 20 Nov 2023, 9:39 pm
» GTR2 Screenies
by joeschmoe Sun 19 Nov 2023, 6:17 pm
» Coming in the next few days...
by ericgtl2 Sun 12 Nov 2023, 6:35 pm
» Car and driving videos
by jeannomiller Sun 12 Nov 2023, 8:26 am
» How to extract sounds from Test Drive Ferrari Racing Legends???
by NEChris Thu 02 Nov 2023, 10:02 pm
» EEC-Nordschleife for GTLegends
by sunalp2 Thu 02 Nov 2023, 7:20 am
» Drionita's wip (skin or simple mods)
by ericgtl2 Mon 30 Oct 2023, 8:16 pm
» Historic motorsport stories
by jeannomiller Wed 18 Oct 2023, 9:29 am
» Searching for decals, logos numbers etc.
by jeannomiller Wed 11 Oct 2023, 7:31 pm
» [RELEASED] F1 Legends Racing 2.0 (RF2)
by BorekS Mon 09 Oct 2023, 12:17 pm
» Estoril Classics
by Vanaja Thu 05 Oct 2023, 2:21 pm
» Historic Motorsport Videos
by Vanaja Thu 05 Oct 2023, 11:54 am
» AIW reworking Problem
by fatguts Tue 03 Oct 2023, 10:23 pm
» Spa Six Hours 2023
by jeannomiller Sun 01 Oct 2023, 3:28 pm
|
|