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r0m0r

r0m0r

Anzahl der Beiträge : 148
Anmeldedatum : 2010-09-23
Alter : 55
Ort : Luberon, France

Cars floating in the air... Empty
PostSubject: Cars floating in the air...   Cars floating in the air... EmptyWed 25 Dec 2019, 11:12 pm

I finish the year with several questions !  affraid

Have some of you the same problem ? It seems that the Renault 8 Gordini (Brickyard Legends Team) and the Simca Rallye (Brickyard Legends Team too) are floating in the air...

Can it be solved ?  scratch  denkend  Thinking

Cars floating in the air... Renaul10
Cars floating in the air... Simca_10
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joeschmoe
Premium Member
Premium Member
joeschmoe

Anzahl der Beiträge : 1718
Anmeldedatum : 2010-06-24
Ort : Laguna Seca

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyWed 25 Dec 2019, 11:52 pm

Try reducing the Radius in the .tyr file. Though with that much to adjust, it's going to make a sizeable gearing change also....
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r0m0r

r0m0r

Anzahl der Beiträge : 148
Anmeldedatum : 2010-09-23
Alter : 55
Ort : Luberon, France

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyThu 26 Dec 2019, 3:46 am

joeschmoe wrote:
Try reducing the Radius in the .tyr file. Though with that much to adjust, it's going to make a sizeable gearing change also....

Yes, it works, reducing Radius from 0.276 to 0.254 ! Thanks

But now, the cars are too high... denkend

Cars floating in the air... Simca_11
Cars floating in the air... Renaul11
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fisheracing

fisheracing

Anzahl der Beiträge : 305
Anmeldedatum : 2011-10-07
Ort : Ont, Canada (40k from Mosport)

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyThu 26 Dec 2019, 5:02 am

Now open the .HDC file and adjust this value:

CGRearSetting=0
GraphicalOffset=(0.0, 0.0, 0.0) // does not affect physics!

example: (0.0, -0.05, 0.0) then -0.1 Change in small increments. minus - to lower & plus to increase height.
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r0m0r

r0m0r

Anzahl der Beiträge : 148
Anmeldedatum : 2010-09-23
Alter : 55
Ort : Luberon, France

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyThu 26 Dec 2019, 5:37 am

fisheracing wrote:
Now open the .HDC file and adjust this value:

CGRearSetting=0
GraphicalOffset=(0.0, 0.0, 0.0) // does not affect physics!

example: (0.0, -0.05, 0.0) then -0.1 Change in small increments. minus - to lower & plus to increase height.

That works ! I changed the values in this way :
GraphicalOffset=(0.00, 0.00, 0.00) //GraphicalOffset=(0.10, 0.10, 0.10)

I've also noticed that I could have a better handling when I change this value :
CGHeight=0.150 to CGHeight=0.26 (value found in Simca Rallye gr2 mod)

thumbup
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alex12

alex12

Anzahl der Beiträge : 335
Anmeldedatum : 2010-06-23

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyThu 26 Dec 2019, 8:51 am

You don't need to change all the values, just the second one :

GraphicalOffset=(0.00, 0.00, 0.00)
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r0m0r

r0m0r

Anzahl der Beiträge : 148
Anmeldedatum : 2010-09-23
Alter : 55
Ort : Luberon, France

Cars floating in the air... Empty
PostSubject: Re: Cars floating in the air...   Cars floating in the air... EmptyThu 26 Dec 2019, 2:51 pm

alex12 wrote:
You don't need to change all the values, just the second one :

GraphicalOffset=(0.00, 0.00, 0.00)


Thanks thumbup
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