Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Bertone Fiat X1/9 - WIP Mon 25 Jun 2018, 11:05 am
the little green
Last edited by carTOON on Mon 25 Jun 2018, 6:30 pm; edited 1 time in total
jeannomiller Admin
Anzahl der Beiträge : 3566 Anmeldedatum : 2010-06-22 Ort : Germany
Subject: Re: Bertone Fiat X1/9 - WIP Mon 25 Jun 2018, 6:19 pm
_________________ So long.
Jeannomiller
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 7:31 am
I have an interesting problem... The other cars shows the wheels, the bumpers, the pilot. On the own car wheels, bumpers, pilot no visible. Does anyone know the solution?
Muddie7272
Anzahl der Beiträge : 197 Anmeldedatum : 2015-01-26
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 12:46 pm
Hey carTOON!
I think i had exactly the same Problem with the 500 Mondial a few weeks past. I do some Texturing for MGs Mod. I get the whole Car as the Body.gmt-File. I put all the Attachments in separate files and after that i get this:
No Driver, no wheels, no lights. It looks really Crazy if you look at it in a replay. And i had no clue why this happens. And i must confess, that i dont know exactly till today. The only thing i know is, that i didnt add the Windshield and the Mirrors to the Car in the .cas-file. And after i do that. Everything works. Maybe there is a Part of the Car you remove and didnt add afterwards. And this is the reasen for this strange error. I wonder about the other Car. It seems to work fine. Is it linked to the same .cas-file? I had only one Car to work with and im nearly sure that it is something .cas-file related.
I hope this can help you.
Greetings Muddie
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 4:38 pm
Muddie7272 wrote:
...I wonder about the other Car. It seems to work fine. Is it linked to the same .cas-file? I had only one Car to work with and im nearly sure that it is something .cas-file related...
Hi, mate!
Thanks! Yes, the other car is it linked to the same .cas-file. It's strange problem, because the in showroom visible the wheels (you see above in the video).
Best Regards, carTOON
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 5:57 pm
Muddie7272 wrote:
...it is something .cas-file related...
You helped, the wheels are visible, thousands of thanks! One more question mate, sorry... The 3d model is correct. In showroom the wheels visible correct position. But in game the center of the wheels is incorrect. Do you know where to fix it?
Greetings, carTOON
Muddie7272
Anzahl der Beiträge : 197 Anmeldedatum : 2015-01-26
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 6:05 pm
Ha! We post at the same time!!
Short Answer: The wheelbase in the hdc-file or the Position Parameters in the .sp-file but i dont know exactly in th moment.
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 7:25 pm
Muddie7272 wrote:
Ha! We post at the same time!!
Short Answer: The wheelbase in the hdc-file or the Position Parameters in the .sp-file but i dont know exactly in th moment.
I understand full, sorry, thank you!
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Tue 26 Jun 2018, 9:03 pm
Zee
Anzahl der Beiträge : 929 Anmeldedatum : 2010-07-12
Subject: Re: Bertone Fiat X1/9 - WIP Wed 27 Jun 2018, 12:05 am
carTOON wrote:
Muddie7272 wrote:
Ha! We post at the same time!!
Short Answer: The wheelbase in the hdc-file or the Position Parameters in the .sp-file but i dont know exactly in th moment.
I understand full, sorry, thank you!
It's caused by these lines in the HDC file that come under SUSPENSION;
AlignWheels=1 // correct for minor graphical offsets FrontWheelTrack=0.0 // if non-zero, forces the front wheels to be specified track width RearWheelTrack=0.0 // if non-zero, forces the rear wheels to be specified track width LeftWheelBase=0.0 // if non-zero, forces the left side to use specified wheelbase RightWheelBase=0.0 // if non-zero, forces the right side to use specified wheelbase
So if there's a value instead of 0.0 it will move the wheels in game. Resetting the numbers to 0.0 will put the wheels in the same position as they were in 3dsimed.
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Wed 27 Jun 2018, 4:25 am
Zee wrote:
...So if there's a value instead of 0.0 it will move the wheels in game. Resetting the numbers to 0.0 will put the wheels in the same position as they were in 3dsimed.
Thanks, Zee! The car is soon to come, some tiny refining and it's ready.
carTOON
Anzahl der Beiträge : 545 Anmeldedatum : 2010-06-26 Ort : Hungary
Subject: Re: Bertone Fiat X1/9 - WIP Wed 27 Jun 2018, 9:00 am
Okay, guys... I tried everything but lights and needles didn't work. Own use okay this, for me that's good. I ask the community, is there need in that state? I share this?
ney.dias
Anzahl der Beiträge : 2390 Anmeldedatum : 2010-06-23 Alter : 76 Ort : Rio de Janeiro - Brazil
Subject: Re: Bertone Fiat X1/9 - WIP Wed 27 Jun 2018, 6:50 pm
carTOON wrote:
[center][b]Okay, guys... I tried everything but lights and needles didn't work. Own use okay this, for me that's good. I ask the community, is there need in that state? I share this?
You have a PM. Take a look at, please! Maybe is good for you.