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| | Pulling Material Files from gmt files | |
| | Author | Message |
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joeschmoe Premium Member
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Anzahl der Beiträge : 2135 Anmeldedatum : 2010-06-24 Ort : Laguna Seca
![Pulling Material Files from gmt files Empty](https://2img.net/i/empty.gif) | Subject: Pulling Material Files from gmt files Fri 24 Mar 2017, 4:49 pm | |
| Good Morning All, Could you tell me what I need to pull material files from GMT files?, I think I'm missing a utility or process, Thank You
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| ![Go down](https://2img.net/i/empty.gif) | | GeeDee Premium Member
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Anzahl der Beiträge : 4040 Anmeldedatum : 2010-06-23 Alter : 75 Ort : 1 hour from Croft and enough distance from Rick & Ney
![Pulling Material Files from gmt files Empty](https://2img.net/i/empty.gif) | Subject: Re: Pulling Material Files from gmt files Fri 24 Mar 2017, 8:18 pm | |
| The files mentioned in the GMT files are usually stored in the .GTR or .GTL GEditor folders. To get the files out of them is easy. The TEX.GTR or TEX.GTL files are easy as these should all be .DDS files so you can choose the files to copy and then point to where you want to save them. The OBJ.GTR or OBJ.GTL need fishing out but that is easy. The best way to do it is to create a tiny .DDS file of nothing but pixel size of say 8x8 and call it 'BLANK', then save that to the OBJ.GTR or GTL file and now you will be able to extract what you want from them anytime... you must save that OBJ file again though with the the new file to be able to do that. | |
| ![Go down](https://2img.net/i/empty.gif) | | joeschmoe Premium Member
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Anzahl der Beiträge : 2135 Anmeldedatum : 2010-06-24 Ort : Laguna Seca
![Pulling Material Files from gmt files Empty](https://2img.net/i/empty.gif) | Subject: Re: Pulling Material Files from gmt files Fri 24 Mar 2017, 9:35 pm | |
| Thank You GeeDee, but I should have explained it better, I'm having trouble getting a WC_TEAM_WINDOWS_PL_A8 file extracted, all the other stuff I'm able to get...... | |
| ![Go down](https://2img.net/i/empty.gif) | | rickoshea
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Anzahl der Beiträge : 548 Anmeldedatum : 2010-07-08 Ort : Overlooking the thames & F***ing miles away from Ney's Home!!
![Pulling Material Files from gmt files Empty](https://2img.net/i/empty.gif) | Subject: Re: Pulling Material Files from gmt files Sat 25 Mar 2017, 6:58 am | |
| WC_TEAM_XXX files are normally part of "car_name_body.gmt" or "car_name_windows.gmt" they contain a collection of DDS textures like "car_name_windows.dds, emap_glass.dds & reflect.dds" so Geditor should do the job of extracting those, but if they are encrypted rfactor or race07\GTR Evo files you will need a program called WTCCED to decrypt them. | |
| ![Go down](https://2img.net/i/empty.gif) | | joeschmoe Premium Member
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Anzahl der Beiträge : 2135 Anmeldedatum : 2010-06-24 Ort : Laguna Seca
![Pulling Material Files from gmt files Empty](https://2img.net/i/empty.gif) | Subject: Re: Pulling Material Files from gmt files Sat 25 Mar 2017, 12:29 pm | |
| Thanks rickoshea! looks like I was looking in the wrong places(files), I was looking at "stock" files due to bad internet research on my part:lol: I've got a feeling the "car_name_body.gmt" file might have what I'm looking for.....Thanks Again!!! | |
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