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| | Problem with new paintjobs... | |
| | Author | Message |
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0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
 | Subject: Problem with new paintjobs... Sun Oct 28, 2018 12:00 am | |
| Not sure if this is the right forum, please feel free to move it to the right place, if its not. Nontheless, I'll ask straight ahead:
Following problem: I'm trying to put a new paintjob into P&G (a Lotus Elan), therefore I create a new folder with all the relevant files, change the 'number'-line in the CAR-file, rename all the textures I unpacked before to match the new number, repack everything, start the game and...
...nuffin' happens.
If I drop that texture (actually a plain white one to check things) into an existing car's folder, it works. If I go and replace the textures in the GTR-file of a working car, it works, too. If I try to load the renamed package, the trace file tells me:
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material WC_TEAM_BODY1_PA
I'm running a bit out of ideas what the issue is. Any pointers? Thanks in advance. | |
|  | | bonnier

Anzahl der Beiträge : 476 Anmeldedatum : 2014-03-27 Ort : Stockholm, Sweden
 | Subject: Re: Problem with new paintjobs... Sun Oct 28, 2018 9:12 am | |
| You also need to replace the original car number references inside the various gmt files found in the LOTUS_ELAN26R_MASK file. | |
|  | | 0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
 | Subject: Re: Problem with new paintjobs... Sun Oct 28, 2018 9:59 am | |
| Hm, I already wondered why there are extra body-GMT's in the mask-GTR. Gonna have a closer look at them. Thanks for the moment, I'll let you know  | |
|  | | 0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
 | Subject: Re: Problem with new paintjobs... Mon Oct 29, 2018 6:14 pm | |
| | |
|  | | bonnier

Anzahl der Beiträge : 476 Anmeldedatum : 2014-03-27 Ort : Stockholm, Sweden
 | Subject: Re: Problem with new paintjobs... Tue Oct 30, 2018 11:08 am | |
| It's usually easy to change the car number references in the gmt files. I'm using a program called Notepad++. Just remember to always use the same number of figures/letters (5 for P&G cars) as the one being replaced or otherwise the gmt will get corrupt and not working. | |
|  | | 0fflabeluse
Anzahl der Beiträge : 174 Anmeldedatum : 2015-01-08
 | Subject: Re: Problem with new paintjobs... Tue Oct 30, 2018 1:10 pm | |
| Ah, simple text editing like in good ole' F1C-days. Trying that over a 3D-programme drove me a bit nuts... Thank you for your help!  | |
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