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| | GTL Cars Genstring Code | |
| | Author | Message |
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test.pilot

Anzahl der Beiträge : 83 Anmeldedatum : 2010-06-28
 | Subject: GTL Cars Genstring Code Tue 11 Sep 2018, 2:07 pm | |
| Hello to you all
I am searching for the genstring code of the GTL cars, some i can identify in the .cas file but have been having some difficulties with others for example: Corvette 76 or Porsche 911...
I had 2 pages of nogrip marked with a few details, but even those were lost...
Anybody to give a hand please? | |
|  | | Muddie7272

Anzahl der Beiträge : 197 Anmeldedatum : 2015-01-26
 | Subject: Re: GTL Cars Genstring Code Tue 11 Sep 2018, 2:32 pm | |
| Hi test.pilot
An example: <MAX> MeshFile=BMW_700RS_HOOD_style<5>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(450.0) ShadowReceiver=True
The red part refers to the digit in the Genstring which difine the Hood for the Car. In this Case the fifth Genstring. I think this is the Part you know. The Problem is, there has to be only one Digit in the Brakets if you want to control the Part with one Digit in the Genstring and we have 16 Digits in the Genstring in Maximum. 15 you can use. Here is the Code for the Genstring Digits 10 and upwards:
Digit 10 = <:> Digit 11 = <;> Digit 12 = <<> Digit 13 = <=> Digit 14 = empty Digit 15 = <?> Digit 16 = <@>
See here:
<MAX> MeshFile=BMW_700RS_COACHWORK_style<<>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(450.0) ShadowReceiver=True
To change the Coachwork for the BMW 700RS you must use the 12th Digit in the Genstring.
0 = paint reflection 1 = aluminium reflection
Greetings Muddie | |
|  | | test.pilot

Anzahl der Beiträge : 83 Anmeldedatum : 2010-06-28
 | Subject: Re: GTL Cars Genstring Code Tue 11 Sep 2018, 4:14 pm | |
| It sure was a help, thank you Muddie and all the best to you mate | |
|  | | Zee

Anzahl der Beiträge : 853 Anmeldedatum : 2010-07-12
 | Subject: Re: GTL Cars Genstring Code Tue 11 Sep 2018, 5:07 pm | |
| Apparently it uses the ASCII code system so in theory you could have a huge genstring but the game ignores everything after the 16th position. I had an argument on NoGrip with a guy who said position 12 can't be used because its a 'delimiter'. He said it was impossible but of course we know otherwise Do you know you can combine stuff on the cas file to use the same genstring position? Let's say position 5 turns the bumpers on or off and you want to add a spoiler but all 16 places are in use. You can add the spoiler to position 5 via the cas file but then you need to make 2 more bumper options that include the spoiler. So... STYLE 1= No bumpers or spoiler STYLE 2= With bumpers but no spoiler STYLE 3= No bumpers but with spoiler STYLE 4= With bumpers and spoiler You can add even more but it gets very complicated! | |
|  | | Muddie7272

Anzahl der Beiträge : 197 Anmeldedatum : 2015-01-26
 | Subject: Re: GTL Cars Genstring Code Tue 11 Sep 2018, 5:18 pm | |
| Yes Zee youre right. You normally think 15 Digits in Genstring are enough, but in my few Projects i do, i always used this combinations in the on or other way. And your Cortina Mk3 Mod shows me how to use Digit Number 12. Thank you afterwards.
Greetings Muddie | |
|  | | Loose Ether

Anzahl der Beiträge : 447 Anmeldedatum : 2010-07-11 Alter : 54 Ort : Upside down and Down Under
 | Subject: Re: GTL Cars Genstring Code Wed 12 Sep 2018, 1:16 pm | |
| Yes Zee is correct, it uses the ASCII code system. You can use the opening angle bracket "<" but not the closing angle bracket ">". That is why position (digit) 14 is OUT ! Makes perfect sense to me, otherwise the game engine wouldn't know where the end of the style tag was. It wants a number/character held between a "<" and a ">". If you were to use a ">" as a genstring position, the game engine would come across the first ">" and treat it as the closing of the tag, thus thinking the tag was in fact empty. Perhaps the guy who argued with you Zee must have been thinking of position 14 ? | |
|  | | Guest Guest
 | Subject: Re: GTL Cars Genstring Code Mon 17 Sep 2018, 3:36 pm | |
| unfortunatly they dont work in race07 |
|  | | Loose Ether

Anzahl der Beiträge : 447 Anmeldedatum : 2010-07-11 Alter : 54 Ort : Upside down and Down Under
 | Subject: Re: GTL Cars Genstring Code Tue 18 Sep 2018, 3:00 am | |
| Race07 has many differences, not least of all is the car id system that severely limits the number of mods you can have active at one time. | |
|  | | joeschmoe Premium Member


Anzahl der Beiträge : 1929 Anmeldedatum : 2010-06-24 Ort : Laguna Seca
 | Subject: Re: GTL Cars Genstring Code Tue 18 Sep 2018, 1:09 pm | |
| - Loose Ether wrote:
- Race07 has many differences, not least of all is the car id system that severely limits the number of mods you can have active at one time.
Ahaaaa!,.........years later...............that explains a lot............ | |
|  | | Uncomman

Anzahl der Beiträge : 271 Anmeldedatum : 2018-08-28 Ort : Up the road from Kyalami
 | Subject: Re: GTL Cars Genstring Code Sat 27 Oct 2018, 5:38 am | |
| VERY informative and useful! Thanks! | |
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