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Cars, Skins and Tracks for GTL/GTR2
 
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COSTS PER YEAR: 150€[HELP ME] Cars don't load even if they should Pixel
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 [HELP ME] Cars don't load even if they should

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teddyator
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 2:20 pm

I got a new PC and set up GTL with all my mods I had on my old PC, after that was done I selected the LM55 mod and the game crashed after about 75% of loading done. Neutral  (guessing that was when it loaded the cars)
Those same things are also happening with a converted version of the EEC GT3 mod as well as a convert of SidStalker's V8SC mod.
It is weird because if I go on Time trial all the cars load instantly and work fine, even with AI!


Can someone help here?
I would've provided a trace file if I knew how to create them on Win10
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ney.dias

ney.dias


Anzahl der Beiträge : 2361
Anmeldedatum : 2010-06-23
Alter : 75
Ort : Rio de Janeiro - Brazil

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 4:46 pm

For sure, Teddy, our old Guru, GeeDee, may help you, I hope. He knows everything and more.
Try him in a PM. Good Luck, buddy! Cheers! cheers Wink GOOD wheelchair
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 5:03 pm

will do, but first: IMSA! lol!
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0fflabeluse




Anzahl der Beiträge : 174
Anmeldedatum : 2015-01-08

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 6:10 pm

What says the logfile?
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 6:45 pm

You mean the trace? I don't know how to create them on Windows 10 Sad
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0fflabeluse




Anzahl der Beiträge : 174
Anmeldedatum : 2015-01-08

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptySun 09 Jul 2017, 10:03 pm

Right, the trace file. Dunno about W10, too, but that's nontheless where I'd start to search, first Smile
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fisheracing

fisheracing


Anzahl der Beiträge : 326
Anmeldedatum : 2011-10-07
Ort : Ont, Canada (40k from Mosport)

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyMon 10 Jul 2017, 1:28 am

teddyator wrote:
You mean the trace? I don't know how to create them on Windows 10 Sad

Trace File Set-Up:

Create a .exe shortcut from any game .exe and right click on the
.exe shortcut icon and when the drop-down pane appears, click
Properties and in the Target line, type in +fullproc trace=1 as shown in red.


[HELP ME] Cars don't load even if they should Trace10


Then, when the game CTD's (crashes to desktop), go to the game's
UserData folder, go into the Log folder and open the trace.txt file.

That's where all will be revealed (in most cases) as to why the game crashed.

Post the last 10 lines when you are looking for assistance. You don't
need to post the whole trace file as this can be quite long and doesn't
usually reveal anything that caused the CTD.

Good Luck!
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyMon 10 Jul 2017, 8:29 am

Thanks man! Was searching for that since I got my new PC, didn't find anything, not even for Win7 Laughing
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 10:39 am

I tried to load the cars at Texas Motor Speedway and it worked fine witha full field of cars, then i tried Oschersleben and it CTD'ed

This is what the trace says, it's at Oschersleben ADAC with the EEC TG3 mod (in GTL) :

setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find CAMARO71_Z28.HDC
setup.cpp    1088: Could not find CAMARO71_Z28.CAS
setup.cpp    1088: Could not find CAMARO71_Z28_REARSOUNDS.AUD
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find SKODA130RS.HDC
SteeringAnim  700: ShiftStickPosition not set in *.CAR file
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 2.329923   CorneringAdd: 0.993038
driver.cpp    624: Race Ability: 1.941936   CorneringAdd: 1.129032
driver.cpp    624: Race Ability: 5.388125   CorneringAdd: 0.355937
driver.cpp    624: Race Ability: 5.878296   CorneringAdd: -0.035148
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
vehload.cpp   732: RPM-torque brake > throttle @ 0.000000
driver.cpp    624: Race Ability: 4.890165   CorneringAdd: 0.129917
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
driver.cpp    624: Race Ability: 3.000000   CorneringAdd: 1.500000
steward.cpp  1403: Could not find light "PTLIT02"
SteeringAnim  700: ShiftStickPosition not set in *.CAR file
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
AnimationAct  204: GMT and EFX meshes diff too much.
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alex12

alex12


Anzahl der Beiträge : 454
Anmeldedatum : 2010-06-23

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 12:51 pm

Seems you need the HEADPHYSICS_GTL.HED file, and some other ones... Wink







Last edited by alex12 on Tue 11 Jul 2017, 2:17 pm; edited 1 time in total
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 1:26 pm

Thanks, but the weird thing is that it loads normally in free practise, even with AI, it's propaably specific to a certan amount of cars...
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fisheracing

fisheracing


Anzahl der Beiträge : 326
Anmeldedatum : 2011-10-07
Ort : Ont, Canada (40k from Mosport)

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 1:43 pm

Here's a whole bunch of missing files you need to rectify:

setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find CAMARO71_Z28.HDC
setup.cpp    1088: Could not find CAMARO71_Z28.CAS
setup.cpp    1088: Could not find CAMARO71_Z28_REARSOUNDS.AUD
setup.cpp    1088: Could not find SKODA130RS.HDC

Satisfy these needs and try loading the game again.
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0fflabeluse




Anzahl der Beiträge : 174
Anmeldedatum : 2015-01-08

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 9:02 pm

Not sure about the .HDCs and .HEDs, but the missing .CAS is definitely a killer.
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Soze
Premium Member
Premium Member



Anzahl der Beiträge : 411
Anmeldedatum : 2010-10-17

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyTue 11 Jul 2017, 11:52 pm

AnimationAct  204: GMT and EFX meshes diff too much.

You've got yourself a rogue driver body. It's different than the original GTL one and the animations don't match. You need to copy the Instances EXTDRIVERBODY and FPDRIVER from an original GTL car .cas file. It's the easiest solution that I see to this part of your problem.

setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED

This one's a classic. HEADPHYSICS_GTL.HED is the name of the headphysics.hed of the massive GTL-GTR2 mod. You can do three different things here:

- You can download the GTL-GTR2 mod and look for the file.

- You can copy your own headphysics.hed, rename it and place it in the Teams folder.

- You can check all the .car files and edit wherever you find the wrong headphysics. You just need to change HeadPhysics=HEADPHYSICS_GTL.HED for HeadPhysics=headphysics.hed.

setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find 1988_HEADPHYSICS.HED
setup.cpp    1088: Could not find CAMARO71_Z28.HDC
setup.cpp    1088: Could not find CAMARO71_Z28.CAS
setup.cpp    1088: Could not find CAMARO71_Z28_REARSOUNDS.AUD


I think that you copied a Camaro skin into a different folder. Or it maybe is a skin for a different Camaro, for another mod. Do these file names sound familiar to you?

SteeringAnim  700: ShiftStickPosition not set in *.CAR file

That's exactly what it says, you've got a .car file lacking the instruction ShiftStickPosition=(x,z,y)

setup.cpp    1088: Could not find SKODA130RS.HDC

That may be there for a couple of reasons. Best course of action: remove all your car folders, except for the Skoda 130 RS and load the sim.

- If the error is gone, you copied a skin in the wrong folder.

- If the error is still there, check the Skoda .car files and look at the section HDVehicle=, one of them is not OK. Correct it and reload the sim. If the just corrected skin looks funny, it's not meant for that mod.

setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED


That looks like a rooting error. It might be caused by a typo in one of the .cas files.

steward.cpp  1403: Could not find light "PTLIT02"

That's a classic too. Some tracks cause that error, but it doesn't seem to have any effect beyond the annoyance.

My 2 cents.
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 1:39 pm

That was very helpful! But I assume the ShiftStickPosition wasn't set delibaretly as all the cars have paddle shift, and it may well be that the skoda and camaro are wrong there as it usually sholud just be the EEC GT3 mod and it's addons
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 6:51 pm

okay, all solved except the .HED thing, there seems to not be a mention of a .hed file in the cas, not even in the original GTL cars.
and I'm getting a "vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material WC_DRIVER_ARMS" just out of nowhere...
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Soze
Premium Member
Premium Member



Anzahl der Beiträge : 411
Anmeldedatum : 2010-10-17

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 7:32 pm

Sure, if the cars have paddle shift they probably won't have the ShiftStickPosition stated, they wouldn't have any need of it. It's not a critical error anyways, it won't ctd your race, you can ignore it just like the PTLIT02.

Quote :
"vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material WC_DRIVER_ARMS" just out of nowhere..

Have you changed TALENT.GTR for TALENT.GTL in the .cas file that you edited? I'm assuming that the car that you imported the GTL driver bodies for is the one nagging now.

Edited - Not the STEX.GTR


Last edited by Soze on Wed 12 Jul 2017, 7:49 pm; edited 1 time in total
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Soze
Premium Member
Premium Member



Anzahl der Beiträge : 411
Anmeldedatum : 2010-10-17

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 7:33 pm

Can you isolate the car that's giving you this message?:

setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
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teddyator

teddyator


Anzahl der Beiträge : 153
Anmeldedatum : 2016-06-03
Alter : 21
Ort : Austria

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 8:18 pm

Soze wrote:
Can you isolate the car that's giving you this message?:

setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED

Every single one m8 Neutral

EDIT: I did add the Talent.GTL file to the list of MAS files, the .HED error doesn't cdt the game Smile
EDIT No2. : The shift stick position not set is CDT'ing the game now...
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fatguts

fatguts


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Ort : In my other Shed

[HELP ME] Cars don't load even if they should Empty
PostSubject: Cars don't load even if they should    [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 9:56 pm

You will be forever trying to sort this out sounds to me as if something in the game files have got cross linked or corrupt as a last ditch attempt delete your driver profile and create a new one sounds daft but has sorted a lot of problems for me.

If that fails backup your gamesdata folder and do a fresh GTL Install slowly putting everthing back in testing the mods as you go
tedious I know, but worth it in the long run.

I gave up on GTL its too cumbersome with biks and icon files as the game size grows. I switched to GTR2 use the GTL-GTR2 Mod
you can use your GTL cars just change the .gtl extension's to .gtr and class lines. I think there is a tutorial on here of how to do it.
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teddyator

teddyator


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[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 10:01 pm

I will try, but creating a new driver profile is the thing that did this in the first place, as I moved all my backups in the fresh install. I will try to replace the EEC GT3 mod with a fresh convert...
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Soze
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[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyWed 12 Jul 2017, 11:21 pm

Quote :
I did add the Talent.GTL file to the list of MAS files, the .HED error doesn't cdt the game

The headphysics.hed error just removes the head movement in cockpit view, it's not critical either. I don't think setup.cpp    1088: Could not find .HED is about that.

Can you send that car to me? I can give it a look.

Quote :
The shift stick position not set is CDT'ing the game now...

ShiftStickPosition just sets the position of the gear lever, which is like saying that rules the movement of the driver's hand during the gear shifts. If it's not stated in the .car file, the driver's hand just doesn't recieve the command to reach for the gear lever when shifting gears. It's not dangerous.

I used to convert formulas from the 90s and 2000s. Many of them had the same sort of gear levers and the cars worked in GTL despite not having stated the ShiftStickPosition. Are you sure the ctd is its fault?

If so, you can always set the gear lever position to just after the steering wheel, where one of the paddles should be.

Quote :
You will be forever trying to sort this out sounds to me as if something in the game files have got cross linked or corrupt

It kind of looks like. However, although it may take you a while, you can fix everything. It's just a question of patience, and you learn a lot when you deal with crisis.
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teddyator

teddyator


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[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyThu 13 Jul 2017, 10:03 am

Soze wrote:
It's just a question of patience, and you learn a lot when you deal with crisis.

That is very true, I've now established that all the issues come from cars at random Evil or Very Mad Evil or Very Mad Crying or Very sad Crying or Very sad , as I've just raced agaist a car (speedster63's Renault RS01 to be precise) that caused the game to ctd the next time around, it even was the same team, a single car one at that! confused

Here's the trace:

setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
SteeringAnim 700: ShiftStickPosition not set in *.CAR file
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
SteeringAnim 700: ShiftStickPosition not set in *.CAR file
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
steward.cpp 1403: Could not find light "STLITE"
steward.cpp 1403: Could not find light "PTLIT02"
steward.cpp 1403: Could not find light "PTLIT01"
SteeringAnim 700: ShiftStickPosition not set in *.CAR file
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
vehload.cpp 732: RPM-torque brake > throttle @ 0.000000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
driver.cpp 624: Race Ability: 2.660000 CorneringAdd: 1.750000
driver.cpp 624: Race Ability: 3.000000 CorneringAdd: 1.500000
SteeringAnim 700: ShiftStickPosition not set in *.CAR file
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teddyator

teddyator


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[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyThu 13 Jul 2017, 10:15 am

And this is the trace thereafter, very strange...

setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
SteeringAnim 700: ShiftStickPosition not set in *

Yes, this is the full trace
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Soze
Premium Member
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Anmeldedatum : 2010-10-17

[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should EmptyThu 13 Jul 2017, 2:02 pm

I converted the RS01 this morning. The only issue my trace finds it's the SteeringAnim 700: ShiftStickPosition not set in *.CAR file

This is the code I used to substitute driver and helmet:

Instance=FPDRIVER
 {
  Moveable=True

  <NOTSPIN><DASHHIGH> MeshFile=M-Fpdriver.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0)
 }

 Instance=EXTDRIVERBODY
 {
  Moveable=True

  <NOTSPIN> MeshFile=Extdriver_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) ShadowReceiver=True
 }

 Instance=EXTDRIVERHEAD
 {
  Moveable=True

  <MAX>  MeshFile=DRIVER_HELMET_STYLE08.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(180.0) ShadowReceiver=True
  <HIGH> MeshFile=DRIVER_HELMET_STYLE08.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(160.0) ShadowReceiver=True
  <MED>  MeshFile=DRIVER_HELMET_STYLE08.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(140.0) ShadowReceiver=True
  <LOW>  MeshFile=DRIVER_HELMET_STYLE08.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(120.0) ShadowReceiver=True
 }


And this is the rooting code:

SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>

MASFile=s63_RS01_OBJ.GTL
MASFile=s63_RS01_TEX.GTL
MASFile=s63_RS01_CPIT.GTL
MASFile=s63_RS01_WHEELS.GTL
MASFile=TALENT.GTL
MASFile=STEX.GTR


Are these the same changes that you did?
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[HELP ME] Cars don't load even if they should Empty
PostSubject: Re: [HELP ME] Cars don't load even if they should   [HELP ME] Cars don't load even if they should Empty

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