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 Materialproblems at GTR2 standalone Cars

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Leonardo1962

Leonardo1962

Anzahl der Beiträge : 10
Anmeldedatum : 2011-11-02
Alter : 57
Ort : Germany

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyWed 02 Nov 2011, 1:42 pm

Hi Folks

I Started to build and convert Cars fe for GTR 2. (made an editor for 3D faces and re- skinning) and use 3dsimed to edit materials and pack.

The car looks nice, is good drivable and its working so far.

But after conversion there are some Errors.

1. the Material for windows is wrong (Glass is not visible)
2. In showroom some partes are not visible at the mirroring ground (look at picture)
3. Havent managed the left middle and rear mirrors to work
4. Some Parts arent visible (fe. at time attak files) may be lods are used?
5. the motec view for engine speed and velocity doesnt work
6. the speed needle is not shown at my computer

Does anybody solved problems like these?
It would be great to get some hints to fix this things Smile

thanks for helping me

Leonardo
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Leonardo1962

Leonardo1962

Anzahl der Beiträge : 10
Anmeldedatum : 2011-11-02
Alter : 57
Ort : Germany

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptySun 27 Nov 2011, 1:00 pm

Hi Folks

The car looks nice, is good drivable and its working so far.


I fixed some Errors.

1. The Material for windows is wrong (Glass is not visible)
Solved by using new 3dSimEd 2.17a the older version chanded the material to full transparency
Cockipt is now working (the Windows seems to be too dark)
>> Cockipt now is working fine
2. In showroom some partes are not visible at the mirroring ground (look at picture)
Solved by using new 3dSimEd 2.17a the older version chanded the material to full transparency
>> Solved showroom now is working fine
3. Havent managed the left middle and rear mirrors to work
Solved by vertex retexturing of the mirrors and using the mirror.bmp
>> mirrors now are working fine
4. Some Parts are'nt visible (fe. at time attack files) may be lods are used?
Solved by using new 3dSimEd 2.17a the older version chanded the material to full transparency
>> Solved Time- attack now works fine
5. the motec view for engine speed and velocity doesnt work
Still doesn’t work
6. the speed needle is not shown at my computer
Still doesn’t work

>> Does anybody knows how how to make the Brakelights work?
>> Does anybody knows how how to make the motec view work?


Any help would be great
thanks for helping me

Leonardo

Materialproblems at GTR2 standalone Cars In_rac10
Materialproblems at GTR2 standalone Cars Cockpi10
Materialproblems at GTR2 standalone Cars Schowr10
Materialproblems at GTR2 standalone Cars Time_a10
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rickoshea

rickoshea

Anzahl der Beiträge : 548
Anmeldedatum : 2010-07-08
Ort : Overlooking the thames & F***ing miles away from Ney's Home!!

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PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyMon 28 Nov 2011, 6:18 am

I'm not an expert on this, but here's a quote i collected from one of the sites for
the Brakelights-

"Material name has to be specific and so do the textures.

material name = brakelight_XXX or headlight_XXX

texture name = XXX_lights00.dds and XXX_lights01.dds

XXX = the name used in the .car files Manufacturer= line."

& here is part of a Shift2 porsche's motec i have=

<NOTSPIN><DASHHIGH> Instance=MOTEC
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=NFS997R_MOTEC.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }

Hope this maybe of some use..

Here is some old Modding Tutorials i found & put togethr in PDF format,
some of the links to other sites don't work anymore, but it might be of some use!!

https://rapidshare.com/files/3248534342/Modding_Tutorials.rar
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GeeDee
Premium Member
Premium Member
GeeDee

Anzahl der Beiträge : 3684
Anmeldedatum : 2010-06-23
Alter : 70
Ort : 1 hour from Croft and enough distance from Rick & Ney

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyMon 28 Nov 2011, 12:00 pm

Everytime I see this thread I think I am going to read about someon's Marital problems... must get my eyes tested.

Shocked What a Face
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Leonardo1962

Leonardo1962

Anzahl der Beiträge : 10
Anmeldedatum : 2011-11-02
Alter : 57
Ort : Germany

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyTue 29 Nov 2011, 5:05 am

thanks for this link
I will read the tutorial and try to fix my material items

Leonardo
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Ron123 [MRS]

Ron123 [MRS]

Anzahl der Beiträge : 390
Anmeldedatum : 2010-06-28

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyTue 29 Nov 2011, 8:59 am

in your .car file you should have all the specs and settings for your motec

GTR2 is fussy and sometimes you need all motec cpit textures and objects packed into a xxx_cpit file

all names must be the same ie porsche_cup.car file , porsche_cup_cpit, and int the .car file also the name has to be the same ie porsche_cup
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Leonardo1962

Leonardo1962

Anzahl der Beiträge : 10
Anmeldedatum : 2011-11-02
Alter : 57
Ort : Germany

Materialproblems at GTR2 standalone Cars Empty
PostSubject: Re: Materialproblems at GTR2 standalone Cars   Materialproblems at GTR2 standalone Cars EmptyWed 30 Nov 2011, 5:41 am

Hi Folks,

Thanks Your help the brakelight, reverse light and headlight is now working fine Very Happy

I had to change the material name and I adjusted the dds transparency Smile

no I try to set the motec display

thanks for the help

Leonardo

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