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 CTD on all mods in GTR2

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5 posters
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Jagdpanzer




Anzahl der Beiträge : 27
Anmeldedatum : 2018-12-31
Ort : Georgia, USA, near Road Atlanta

CTD on all mods in GTR2 Empty
PostSubject: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptySun 20 Mar 2022, 6:28 am

Got an extensively modded install of GTR2. Lately I get a CTD no matter what mod or track I choose. Last part of trace file follows:

vidman.cpp   1011: Entered VidMan::Enter()
specialfx.cp 3577: Entered SpecialFX::Enter()
dynman.cpp    597: Entered DynMan::Enter()
plrfile.cpp  3783: Entered PlayerFile::Enter()
sound.cpp     700: Entered Sound::Enter()
hwinput.cpp  6527: Entered HWInput::Enter()
onscreen.cpp 3155: Entered OnScreen::Enter()
game.cpp      726: Entered Game::Setup()
hwinput.cpp  6541: Entered HWInput::Setup()
options.cpp  1657: Entered Options::Setup()
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp  4718: Entered Steward::Setup()
dynman.cpp    609: Entered DynMan::Setup()
sound.cpp     723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp   1152: Entered VidMan::Setup()
plrfile.cpp  3793: Entered PlayerFile::Setup()
plrfile.cpp  2936: Attempting to save to USERDATA\XXX XXXXXXX\XXXXXXX.TMP
plrfile.cpp  2959: Retcode: 0 for renaming to USERDATA\XXX XXXXXXX\XXX XXXXXXX.PLR
game.cpp      770: Entered Game::Init()
vidman.cpp   1205: Entered VidMan::Init()
ai_db.cpp    2215: Entered AIDatabase::Init()
steward.cpp  4856: Entered Steward::Init()
hwinput.cpp  6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()

I've no clue what the issue is. Any ideas?
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fatguts

fatguts


Anzahl der Beiträge : 922
Anmeldedatum : 2016-02-23
Ort : In my other Shed

CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptySun 20 Mar 2022, 10:35 am

Try a new player file if that fails the game is corrupt may need to reinstall GTR2.

Backup your gamedata and player file first so you can reinstall them.
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Jagdpanzer




Anzahl der Beiträge : 27
Anmeldedatum : 2018-12-31
Ort : Georgia, USA, near Road Atlanta

CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptySun 20 Mar 2022, 10:42 pm

No luck with the new player profile. Same result. Oddly enough, I CAN drive any mod, but ONLY on the Reims track, all other tracks I've tried cause a CTD....
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Condominhas

Condominhas


Anzahl der Beiträge : 161
Anmeldedatum : 2010-08-20
Alter : 47
Ort : Porto - Portugal (Near Circuito da Boavista)

CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptyMon 21 Mar 2022, 12:18 pm

Well it seems that some tires are missing, probably the originals from GTR2... Exclamation Question
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Jagdpanzer




Anzahl der Beiträge : 27
Anmeldedatum : 2018-12-31
Ort : Georgia, USA, near Road Atlanta

CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptyWed 23 Mar 2022, 12:14 am

I was able to sort my issues. After some earlier problems with a mod I remembered it was possibly connected to a corrupt specialfx.tec file in the locations folder. I copied the same file over from my P&G install and it seems to have corrected the problem. Thanks to all who responded.... Smile

Condominhas and fatguts like this post

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wingnut




Anzahl der Beiträge : 14
Anmeldedatum : 2016-02-23

CTD on all mods in GTR2 Empty
PostSubject: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptyThu 24 Mar 2022, 8:59 am

Ah when you mess with the old specialfx.tec file it always gives problems. scratch
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sunalp2

sunalp2


Anzahl der Beiträge : 16
Anmeldedatum : 2021-01-26

CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 EmptyFri 25 Mar 2022, 12:30 am

Jagdpanzer wrote:
I was able to sort my issues. After some earlier problems with a mod I remembered it was possibly connected to a corrupt specialfx.tec file in the locations folder. I copied the same file over from my P&G install and it seems to have corrected the problem. Thanks to all who responded.... Smile

I have seen people sharing these specialfx.tec files to correct quicksand issues on track conversions, when the correct way to fix it is by renaming the materials in the tracks GMT's. One case in point was Lost Heaven.

It's not a good way to go when converting tracks.

NEChris likes this post

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CTD on all mods in GTR2 Empty
PostSubject: Re: CTD on all mods in GTR2   CTD on all mods in GTR2 Empty

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CTD on all mods in GTR2
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