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 GTL Cars Genstring Code

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test.pilot

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Anzahl der Beiträge : 82
Anmeldedatum : 2010-06-28

PostSubject: GTL Cars Genstring Code   Tue 11 Sep 2018, 2:07 pm

Hello to you all

I am searching for the genstring code of the GTL cars, some i can identify in the .cas file but have been having some difficulties with others for example: Corvette 76 or Porsche 911...

I had 2 pages of nogrip marked with a few details, but even those were lost...

Anybody to give a hand please?
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Muddie7272

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Anzahl der Beiträge : 197
Anmeldedatum : 2015-01-26

PostSubject: Re: GTL Cars Genstring Code   Tue 11 Sep 2018, 2:32 pm

Hi test.pilot

An example:
 <MAX>  MeshFile=BMW_700RS_HOOD_style<5>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(450.0) ShadowReceiver=True

The red part refers to the digit in the Genstring which difine the Hood for the Car. In this Case the fifth Genstring. I think this is the Part you know. The Problem is, there has to be only one Digit in the Brakets if you want to control the Part with one Digit in the Genstring and we have 16 Digits in the Genstring in Maximum. 15 you can use. Here is the Code for the Genstring Digits 10 and upwards:

Digit 10 = <:>
Digit 11 = <;>
Digit 12 = <<>
Digit 13 = <=>
Digit 14 = empty
Digit 15 = <?>
Digit 16 = <@>

See here:

 <MAX>  MeshFile=BMW_700RS_COACHWORK_style<<>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(450.0) ShadowReceiver=True

To change the Coachwork for the BMW 700RS you must use the 12th Digit in the Genstring.

0 = paint reflection
1 = aluminium reflection

Greetings
Muddie
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test.pilot

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Anzahl der Beiträge : 82
Anmeldedatum : 2010-06-28

PostSubject: Re: GTL Cars Genstring Code   Tue 11 Sep 2018, 4:14 pm

It sure was a help, thank you Muddie and all the best to you mate
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Zee

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Anzahl der Beiträge : 564
Anmeldedatum : 2010-07-12

PostSubject: Re: GTL Cars Genstring Code   Tue 11 Sep 2018, 5:07 pm

Apparently it uses the ASCII code system so in theory you could have a huge genstring but the game ignores everything after the 16th position.
I had an argument on NoGrip with a guy who said position 12 can't be used because its a 'delimiter'. He said it was impossible but of course we know otherwise lol!
Do you know you can combine stuff on the cas file to use the same genstring position? Let's say position 5 turns the bumpers on or off and you want to add a spoiler but all 16 places are in use. You can add the spoiler to position 5 via the cas file but then you need to make 2 more bumper options that include the spoiler. So...
STYLE 1= No bumpers or spoiler
STYLE 2= With bumpers but no spoiler
STYLE 3= No bumpers but with spoiler
STYLE 4= With bumpers and spoiler
You can add even more but it gets very complicated! affraid
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Muddie7272

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Anzahl der Beiträge : 197
Anmeldedatum : 2015-01-26

PostSubject: Re: GTL Cars Genstring Code   Tue 11 Sep 2018, 5:18 pm

Yes Zee youre right. You normally think 15 Digits in Genstring are enough, but in my few Projects i do, i always used this combinations in the on or other way. And your Cortina Mk3 Mod shows me how to use Digit Number 12. Thank you afterwards.

Greetings
Muddie
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Loose Ether

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Anzahl der Beiträge : 383
Anmeldedatum : 2010-07-11
Alter : 51
Ort : Upside down and Down Under

PostSubject: Re: GTL Cars Genstring Code   Wed 12 Sep 2018, 1:16 pm

Yes Zee is correct, it uses the ASCII code system.
You can use the opening angle bracket "<" but not the closing angle bracket ">". That is why position (digit) 14 is OUT ! Very Happy
Makes perfect sense to me, otherwise the game engine wouldn't know where the end of the style tag was. It wants a number/character held between a "<" and a ">". If you were to use a ">" as a genstring position, the game engine would come across the first ">" and treat it as the closing of the tag, thus thinking the tag was in fact empty.

Perhaps the guy who argued with you Zee must have been thinking of position 14 ?
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lusso

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Anzahl der Beiträge : 36
Anmeldedatum : 2013-03-21
Ort : crossing Central Europe on a bike

PostSubject: Re: GTL Cars Genstring Code   Mon 17 Sep 2018, 3:36 pm

unfortunatly they dont work in race07
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Loose Ether

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Anzahl der Beiträge : 383
Anmeldedatum : 2010-07-11
Alter : 51
Ort : Upside down and Down Under

PostSubject: Re: GTL Cars Genstring Code   Tue 18 Sep 2018, 3:00 am

Race07 has many differences, not least of all is the car id system that severely limits the number of mods you can have active at one time.
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joeschmoe
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Anzahl der Beiträge : 1597
Anmeldedatum : 2010-06-24
Ort : Laguna Seca

PostSubject: Re: GTL Cars Genstring Code   Tue 18 Sep 2018, 1:09 pm

Loose Ether wrote:
Race07 has many differences, not least of all is the car id system that severely limits the number of mods you can have active at one time.



Ahaaaa!,.........years later...............that explains a lot............
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Uncomman

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Anzahl der Beiträge : 196
Anmeldedatum : 2018-08-28
Alter : 63
Ort : Up the road from Kyalami

PostSubject: Re: GTL Cars Genstring Code   Sat 27 Oct 2018, 5:38 am

VERY informative and useful! Thanks!
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GTL Cars Genstring Code
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