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 Car height in Showroom

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GeeDee
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PostSubject: Car height in Showroom   Wed 27 Feb 2013, 3:24 pm

I need help to raise the height of a car body in the showroom. Can anyone help me please?

Just the body height as the wheels are fine and I know how to alter them.

Thank you. clown
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Vintage Racer
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 3:42 pm

GD
I'm not sure about adjusting body height for only in the showroom.

But for on the track the "RideHeightRange" line in the HDC file will adjust the height of the body without affecting the suspension geometry or center of gravity.

Not sure if this is what you were looking for, but maybe is of some help.

VR
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MOF

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 3:59 pm

The car is fine on the track:


But needs to have the body raised in the showroom:


Previous to the above pic, the car (in the showroom) had it's tires very close to halfway sunk into the flooring. GeeDee managed to fix that. Now he just needs to raise the body, similar to what you see in the first pic here. Hope that explains his problem a bit better.

Thanks in advance...
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Loose Ether

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 4:18 pm

Hi Gee, VR and MOF !!

Damn, I can't help on this one..been trying for the last half hour....but....I have the sunken wheels in showroom but fine on track scenario for another car.

So what's the trick to fixing this Gee, my ol' matey ?
If you don't mind me asking that is Razz
Smile
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Vintage Racer
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 5:02 pm

Dang you've got me stumped, sorry but I'm no help on this one.
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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 5:28 pm

Maybe I should have kept the sunken wheels and tried to lower the showroom floor but I don't know how to do that either. I'll give that a try later.

Wheel height in Showroom
1.. To get the wheel height altered in the showroom I used 3DSimEd and put a .CAR file into it so that the car loaded.

2.. then right click on one of the wheels and the 'Edit Object Window' will appear (Hide all Shadows and Collision doobries first where needed).

3.. Under 'Operations' click on 'centre' and you should notice that under 'Positions' that numbers have appeared where there were just '0.000'.

4.. in this box you can move the wheels in 3d.
X is for moving the wheels in or out from the body
Y is for moving the wheels to the front or back of the body
Z is for moving the wheels up or down in relationship to the ground
Note that each wheel has it's own Edit Object that must be done.

5.. when you are happy with what you have done click on 'Update' near the top right corner of the box.

6.. save (export) to a new folder.

7.. in this folder you will have the new .gmt file for the wheels so you can update your .GTL or GTR2 file with them.

I hope this explains it clear enough for you but please let me know if you have problems.

Gee
Very Happy


Last edited by GeeDee on Wed 27 Feb 2013, 7:00 pm; edited 1 time in total
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Vintage Racer
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 5:46 pm

Interesting good stuff to know, thanks for sharing.
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Loose Ether

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 5:52 pm

Well I'm an idiot !!!!
For my problem all I had to do was lower the showroom floor !!

To lower the floor- bring the CAR into 3DSimEd and just select the floor_expo.gmt (or whatever your floor is called) - edit the object - same way you did to the wheels. except lower the floor Wink

All good, thanks Gee Smile

Maybe if you do undo your wheel edits and just lower the floor you might be all good.
Worth a shot eh !
albino
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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:01 pm

Loose Ether wrote:
Well I'm an idiot !!!!
For my problem all I had to do was lower the showroom floor !!

To lower the floor- bring the CAR into 3DSimEd and just select the floor_expo.gmt (or whatever your floor is called) - edit the object - same way you did to the wheels. except lower the floor Wink

All good, thanks Gee Smile

Maybe if you do undo your wheel edits and just lower the floor you might be all good.
Worth a shot eh !
albino

That's exactly what I was thinking and planning to try... good to know it works as I know others will be interested in this too m8 cheers. Very Happy cheers clown
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Zee

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:06 pm

On the spinner the car is just a graphic and not affected by the hdc file. If the off road version uses it's own cas file the easiest way is to add 'EXPO' versions of the body and wheels for the Spinner and Expo in the cas file instead of using Chassis A so you can adjust these to sit at the correct height in 3dSimed.


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ney.dias

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:18 pm

What a Face cyclops Question No affraid confused drunken scratch lol!
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Loose Ether

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:23 pm

Zee wrote:
On the spinner the car is just a graphic and not affected by the hdc file. If the off road version uses it's own cas file the easiest way is to add 'EXPO' versions of the body and wheels for the Spinner and Expo in the cas file instead of using Chassis A so you can adjust these to sit at the correct height in 3dSimed.



Actually, this is exactly how I do things.
I have a complete separate set of wheels for the showroom called wheel_expo.gmt that I combine from the separate wheels and spindles and axles etc...
My problem car was a quick and dirty rfactor to GTL conversion I did a while ago and forgot about it until Gee's problem came up - which reminded me of this car Wink
I thought his solution for the sunken wheels may have been an HDC edit..I wasn't thinking and I'm still a bit of a newby Wink
For me the quick fix was to lower the showroom floor........

But your advice is a very elegant solution cheers

erm....over to you Gee
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Loose Ether

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:24 pm

ney.dias wrote:
What a Face cyclops Question No affraid confused drunken scratch lol!

WTF ney !!!
geek pig clown Laughing Laughing Laughing lol! lol!
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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 7:32 pm

Loose Ether wrote:
ney.dias wrote:
What a Face cyclops Question No affraid confused drunken scratch lol!

WTF ney !!!
geek pig clown Laughing Laughing Laughing lol! lol!

They are all Ney's children and grandchildren Laughing Razz clown drunken

Just tried lowering the Showroom floor and put the wheels back as they were and the wheels are still good with the floor but the body dropped the same amount as I dropped the wheels and I didn't want that... noooooooo. I'm going to try and adjust the body on 3DSimEd Zee suggested... I tried this yesterday and it didn't work but I'll give it a second try as I must have missed something.

Cheers guys.. cheers
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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 8:29 pm

Well I acheived what I set out to do and I want to thank all you guys for your help... just one more problem that I really don't know how to solve but I guess is easy when you know how...

The wheels do not have a reflection in the Showroom:


Any ideas please...??

Thanks in anticipation chaps!

Gee

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Zee

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 8:54 pm

Gee, make sure it says 'Reflect=True' after the EXPO_WHEELS bit in the cas file.

Mel
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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 10:51 pm

Hi Mel, I'm sorry that I took my time answering as I found that your suggestion worked cheers m8 with the addition of 4 x ShadowReceiver=True each tyre which were also missing. Thank you for the help it's much appreciated!!

However, I now have a new problem... the wheels and the reflections of them cross over and I can't find how to fix this. I have tried raising the car and lowering the floor but it still occurs. Can you help me with this also m8 please?

Picture below:


Thank you,

Gordon



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Soze
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 11:16 pm

In the .cas file, upper part:

REFLECTPLANE=(0.0, -1.0, 0.0, -0.05). Change the -0.05 to -0.2 or so

I hope that it helps, GeeDee.

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GeeDee
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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 11:36 pm

That's just what I needed soze m8y... great stuff guys I have it working and will tidy it up tomorrow and will release a download for it. Very Happy

Thanks again chaps for such good positive help and it just proves an old dog CAN learn new tricks... the only problem I have now is remembering it all, he he!! clown
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Zee

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PostSubject: Re: Car height in Showroom   Wed 27 Feb 2013, 11:55 pm

GeeDee wrote:
the only problem I have now is remembering it all, he he!! clown
Remember what? Who are you? Where am i? Why's my seat wet? confused scratch Sleep
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hmmguy

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PostSubject: Re: Car height in Showroom   Thu 28 Feb 2013, 12:16 am

"the only problem I have now is remembering it all, he he!!"

I'll say!! Had to go back to the top and re-re-re-read this and I'm still lost lol!
Great read though I must say! Great watching it develop to fruition Smile
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hmmguy

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PostSubject: Re: Car height in Showroom   Thu 28 Feb 2013, 12:22 am

Zee wrote:
GeeDee wrote:
the only problem I have now is remembering it all, he he!! clown
Remember what? Who are you? Where am i? Why's my seat wet? confused scratch Sleep

why's my seat wet? Laughing Laughing Laughing Laughing Laughing Laughing Embarassed Embarassed Embarassed

Thanks Zee! I KNOW why my seat's wet What a Face
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GeeDee
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PostSubject: Re: Car height in Showroom   Thu 28 Feb 2013, 1:30 am

There must be an epidemic 'cos my seats wet too... very strange, that's 5 times today already!! clown
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Soze
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PostSubject: Re: Car height in Showroom   Thu 28 Feb 2013, 2:12 am

Glad to help you GeeDee Very Happy
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Loose Ether

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PostSubject: Re: Car height in Showroom   Thu 28 Feb 2013, 4:06 am

Good to see you got it sorted mate
See, if we all pull together....er....never mind Razz
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