Some advances with the SAAB cockpit, three different ones, how they changed between their series
Hope You like it
Have a nice weekend
Diego
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dbstreet
Anzahl der Beiträge : 116 Anmeldedatum : 2010-06-30 Alter : 44 Ort : Buenos Aires, Argentina
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Sun 29 Sep 2024, 8:58 pm
First Shots ingame
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dbstreet
Anzahl der Beiträge : 116 Anmeldedatum : 2010-06-30 Alter : 44 Ort : Buenos Aires, Argentina
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Sun 29 Sep 2024, 9:02 pm
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freeracer
Anzahl der Beiträge : 744 Anmeldedatum : 2015-08-21
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Sun 29 Sep 2024, 10:41 pm
Nice cars Diego. I think the shading and mapping work is excellent, they combine very well with the mesh structure you opted for. I notice that this is your trademark since the rf 1982 Turismo Carretera cars to the current ones. If I see one of your models, I can identify It and know you made it.
yuca
Anzahl der Beiträge : 47 Anmeldedatum : 2022-10-19
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Mon 30 Sep 2024, 4:49 am
out standing work
fatguts
Anzahl der Beiträge : 1184 Anmeldedatum : 2016-02-23 Ort : In my other Shed
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Mon 30 Sep 2024, 7:34 am
The old Saab looks very nice indeed.
dbstreet
Anzahl der Beiträge : 116 Anmeldedatum : 2010-06-30 Alter : 44 Ort : Buenos Aires, Argentina
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Mon 30 Sep 2024, 8:19 am
freeracer wrote:
Nice cars Diego. I think the shading and mapping work is excellent, they combine very well with the mesh structure you opted for. I notice that this is your trademark since the rf 1982 Turismo Carretera cars to the current ones. If I see one of your models, I can identify It and know you made it.
Thanks Cristiano,
It's true, I found this method to make my cars that is very functional for me, and I think it's good to have a certain identity in the work,
But I also think that if it's too different you might not fit in with the rest and I don't know if that's so good, sometimes I think it's too drawn,
As if it were a cartoon, but well, it's the best way I found to make vehicles with a low number of polygons and that look at least decent.
In the case of the SAAB's I still need to integrate the COCKPIT's,
The same thing happens to me with the ISARD 700, the IKA DAUPHINE/GORDINI,
Correct a few things in the cars that I have already finished (Fiat 1500 / 1500 Coupe, Peugeot 404, BMW 700)
And also finish the 2-door version of the DKW on its exterior
Make a complete map the NSU Prinz Coupe
So I have a lot ahead of me
I hope to finish it as soon as possible, but I am very disorganized when it comes to work, I don't finish doing one thing and start another
It's a serious problem that I have
Sorry
Diego
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jeannomiller Admin
Anzahl der Beiträge : 3532 Anmeldedatum : 2010-06-22 Ort : Germany
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Mon 30 Sep 2024, 9:10 am
dbstreet wrote:
..... but I am very disorganized when it comes to work, I don't finish doing one thing and start another
It's a serious problem that I have
Sorry
Diego
well known problem here too, although my "projects" are far smaller.
_________________ So long.
Jeannomiller
Tiger666
Anzahl der Beiträge : 99 Anmeldedatum : 2011-06-24
Anzahl der Beiträge : 116 Anmeldedatum : 2010-06-30 Alter : 44 Ort : Buenos Aires, Argentina
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Tue 01 Oct 2024, 9:43 pm
Hi
Well, the 3 cockpit styles are almost ready, in all cases except the Clock, all indicators work, dials with their respective lighting, indicator and warning lights.
But.....because there is always a but, I have a problem, the needles in the first style should be orange. Does anyone know how I can make them orange only in that case?
please HELP!!!!
Cheers
Diego
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Tanjaschnute
Anzahl der Beiträge : 184 Anmeldedatum : 2010-06-27 Alter : 46 Ort : Germany
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Tue 01 Oct 2024, 10:50 pm
Hi, as far as I know you would need 2 .cas files and also 2 different ......cpt.gtr and ......cpt.gtl files to be able to implement this.
freeracer
Anzahl der Beiträge : 744 Anmeldedatum : 2015-08-21
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Tue 01 Oct 2024, 11:43 pm
use a file xxxx_CPIT_TEX.gtr with needle and gauge textures
for exemple: Bmw 320 gr2
dbstreet
Anzahl der Beiträge : 116 Anmeldedatum : 2010-06-30 Alter : 44 Ort : Buenos Aires, Argentina
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Yesterday at 9:40 am
freeracer wrote:
use a file xxxx_CPIT_TEX.gtr with needle and gauge textures
for exemple: Bmw 320 gr2
Hi Cristiano
You tell me to create a XXXX_CPIT_TEX.gtr inside the folder of each individual skin? Am I right?
Because I have the SAAB_96_CPIT_TEX.gtr in the main folder with the most common needle
Thanks for the help
Diego
alex12
Anzahl der Beiträge : 506 Anmeldedatum : 2010-06-23
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Yesterday at 11:26 am
As three cockpits are really different, I will create three cpit files (+ .cas file using exactly the same name) :
Anzahl der Beiträge : 744 Anmeldedatum : 2015-08-21
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Yesterday at 1:43 pm
dbstreet wrote:
freeracer wrote:
use a file xxxx_CPIT_TEX.gtr with needle and gauge textures
for exemple: Bmw 320 gr2
Hi Cristiano
You tell me to create a XXXX_CPIT_TEX.gtr inside the folder of each individual skin? Am I right?
Because I have the SAAB_96_CPIT_TEX.gtr in the main folder with the most common needle
Thanks for the help
Diego
No, Just for the exclusive one. The default is the default and you no need to replicate It.
vonopa5780
Anzahl der Beiträge : 2 Anmeldedatum : 2021-08-11
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Yesterday at 3:49 pm
dbstreet // re: needles in the first style should be orange I think there's no need for duplicate .GTR/.CAS. Use vertex color on the mesh instead.
freeracer likes this post
freeracer
Anzahl der Beiträge : 744 Anmeldedatum : 2015-08-21
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Yesterday at 11:50 pm
vonopa5780 wrote:
dbstreet // re: needles in the first style should be orange I think there's no need for duplicate .GTR/.CAS. Use vertex color on the mesh instead.
True.
Ducon
Anzahl der Beiträge : 91 Anmeldedatum : 2021-11-07
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Today at 4:51 am
Where's the mesh of the needles ?
freeracer
Anzahl der Beiträge : 744 Anmeldedatum : 2015-08-21
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Today at 2:28 pm
[quote="Ducon"]Where's the mesh of the needles ?[/quote]
The target material "speedo_cockpit", "tacho.."..in theory the vertex color will influence in the texture of the needle.. I haven't tested it but in theory..
Ducon
Anzahl der Beiträge : 91 Anmeldedatum : 2021-11-07
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Today at 3:24 pm
Then it will also color the gauges...
vonopa5780
Anzahl der Beiträge : 2 Anmeldedatum : 2021-08-11
Subject: Re: DKW AutoUnion 1000S 4 Door - WIP Today at 4:45 pm
Ducon wrote:
Then it will also color the gauges...
Yes you are right. I forgot to mention that my above suggestion to colorize needles is based on a gauge setup with transparent .TGA textures. And the final gauge textures? I put them on Motec material/tex to have them illuminated via headlight button. (All this is explained in some thread I can't locate.)