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 F 512 BB LM silhouette

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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: F 512 BB LM silhouette   Sun 06 Jan 2013, 7:09 pm

Hello
I have a problem with the F512 BB LM silhouette in GTR2 as soon as I call them GTR2 jumps.
I do includes not why. I installed as it was served.
I am using Windows XP edition service Pack 3 family
Pentium 4 CPU 2. 80 GHz 512 MB RAM
Radeon 9250/9200 128 Mb 85 Hz 1024 / 768 32-bit
DirectX 9
Somebody can help me please? Thank you in advance

PS Sorry for my English but I use a translator
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GeeDee
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Anzahl der Beiträge : 3384
Anmeldedatum : 2010-06-23
Alter : 68
Ort : 1 hour from Croft and enough distance from Rick & Ney

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 7:41 pm

Quote :
toutfou said:
"I have a problem with the F512 BB LM silhouette in GTR2 as soon as I call them GTR2 jumps."

Sorry, but jumps is not a known terminology that we use.

Can you describe in better more clear terms what happens please?

Gee Very Happy
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 11:00 pm

Hello GeeDee

Yes when I want to run the car it does not load the, I did not Visual, the fingers of the hand flashes, and all suite after I "GTr2 to encountered a problem etc..." and then I get on windows.

I hope to be more clear, sorry for the vocabulary.

Thank you in advance to be able to help me.

PS: sorry for my English but I use a translator
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MOF

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Anzahl der Beiträge : 1975
Anmeldedatum : 2010-06-23
Ort : Florida, USA

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 11:12 pm

Quote :
Ferrari 512BB LM Silhouette by RookieofTheMans (ROTM) for SCGT,
converted and updated for GTR2 by speedster63, finally converted
and further updated by me (TICTOC) for GT Legends.

Which version do you have? If it's from\by TICTOC, it's not for GTR2, but for GT Legends.
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 11:24 pm

Hello MOF

Yes I know TICTOC is for GTL, even when I of GTL convert to GTR2 this makes me the same thing.

It is a version for the mod GTL-GTR2 (F512BBLM_V1_0 this is what it's called).

Thank you
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MOF

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Anzahl der Beiträge : 1975
Anmeldedatum : 2010-06-23
Ort : Florida, USA

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 11:35 pm

Well, it seems that I can't find the mod, and although I have GTR2, I don't play it, so I really can't offer any help. Sorry.

Something you might try, though; download the mod again. You may have simply downloaded a bad copy the first time. Doesn't take much to stop a download from installing correctly. If the download 'hiccuped' just once, that's all it would take to make it not work.
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Sun 06 Jan 2013, 11:41 pm

OK thanks I'll sho redownload the mod. But the I have to go to sleep because I get up early.

I would like you to the current


Thank you
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deep-strike

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Anzahl der Beiträge : 930
Anmeldedatum : 2010-09-28
Alter : 52
Ort : Germany

PostSubject: Re: F 512 BB LM silhouette   Mon 07 Jan 2013, 12:24 pm

Here is a link for the GTR2 version.
http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4002

Download and have fun. Wink Very Happy
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joeschmoe
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Anzahl der Beiträge : 1493
Anmeldedatum : 2010-06-24
Ort : Laguna Seca

PostSubject: Re: F 512 BB LM silhouette   Mon 07 Jan 2013, 8:49 pm

Let us know if the new download works..........
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Mon 07 Jan 2013, 11:22 pm

Hello

So as promised I keeps you current.

I have all removed, then reinstale GTR2, then GTL/GTR2, and 3 BB 512, the 512 BB LM ferraries mods from Driving Italia, thank you Joeschmoes, but unfortunately, the other 2 mods work but not the 512 BB LM silhouette.

I have reinstalled the Ron 123 for GTL/GTR2, to convert the F512BBLM mod silhouette in GTR2 GTL, but nothing to do this still not working.

If you have an idea about my problem, because there I do not know, I am not very good but then I dry, as on the other car (MG and Aston Martin Zaggato).

Thank you all for taking 5 minutes.

PS: sorry for my English but I use a translator
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deep-strike

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Anzahl der Beiträge : 930
Anmeldedatum : 2010-09-28
Alter : 52
Ort : Germany

PostSubject: Re: F 512 BB LM silhouette   Tue 08 Jan 2013, 2:14 pm

It would be interesting to know what says the trace file.
How to create a trace file is available here Wink
http://www.evolution-modding.net/t113-how-to-create-trace-file
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joeschmoe
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Anmeldedatum : 2010-06-24
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PostSubject: Re: F 512 BB LM silhouette   Tue 08 Jan 2013, 3:50 pm

I was going to say the same thing, start with the trace file to get an idea of where to find the problem.....
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Tue 08 Jan 2013, 4:22 pm

Hello

Deep-strike and Joeschmoe I did what you had asked me and here is the result:

TRACE LEVEL = 1000
netcomm.cpp 7902: NetComm checking command line: "-trace=1000"
game.cpp 633: Entered Game::Enter()
osman.cpp 469: Entered OSMan::Enter()
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
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setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
setup.cpp 1194: Could not find .HDC
vidman.cpp 1011: Entered VidMan::Enter()
specialfx.cp 3577: Entered SpecialFX::Enter()
dynman.cpp 597: Entered DynMan::Enter()
plrfile.cpp 3783: Entered PlayerFile::Enter()
sound.cpp 700: Entered Sound::Enter()
hwinput.cpp 6527: Entered HWInput::Enter()
onscreen.cpp 3155: Entered OnScreen::Enter()
game.cpp 726: Entered Game::Setup()
hwinput.cpp 6541: Entered HWInput::Setup()
options.cpp 1657: Entered Options::Setup()
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material WC_TEAM_BODY2_PA

Thank you, kindly help me.
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Soze
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Anzahl der Beiträge : 383
Anmeldedatum : 2010-10-17

PostSubject: Re: F 512 BB LM silhouette   Tue 08 Jan 2013, 7:01 pm

That's a lot of missing .hdc files, are you sure you did copy the proper skins in the 512BBLM folder? Is it possible that you copied them elsewhere?

BTW, there aren't that many BBLMs even counting the independent skins released, so I believe that you have other mods installed where they shouldn't.

The last line of the trace means that a texture for one of your cars is missing or has been renamed.
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joeschmoe
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PostSubject: Re: F 512 BB LM silhouette   Wed 09 Jan 2013, 9:11 pm

It may just be a missing texture file, I'll try to install in a test install and see what comes up.....

toutfou, have you gotten a trace file yet ?
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Wed 09 Jan 2013, 9:18 pm

Hello

Soze, yes there were other mods, so I have everything removed, and put back only GTL/GTR2 + F512, and unfortunately this has done the same thing.


Thanks Joeschmoe
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joeschmoe
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PostSubject: Re: F 512 BB LM silhouette   Wed 09 Jan 2013, 10:05 pm

I just tried it in a test install, it works ok. There must be texture file conflicting with it, or it is missing as Soze said........

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fisheracing



Anzahl der Beiträge : 150
Anmeldedatum : 2011-10-07

PostSubject: Re: F 512 BB LM silhouette   Thu 10 Jan 2013, 12:45 am

All three 512BBLM Chassis styles (1, 2 & 3) have the material wc_team_body2_pa and the Shader cube map is set for black.dds which should be packed into the Stex.GTR MasFile normally so I do not really understand why you guys are having problems unless the black.dds tex file is missing from your Stex.GTR file.

If you look into the Stex file and black.dds is missing you can add to it or just drop the file into the Ferrari 512 BB LM Silhouette folder.
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joeschmoe
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PostSubject: Re: F 512 BB LM silhouette   Fri 11 Jan 2013, 3:19 am

fisheracing just took us to school, I looked in a bunch of texture files for that one, but didn't know enough to think of the "base" texture files..... Thanks for the lesson fisheracing !!!!!!
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toutfou



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Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Fri 11 Jan 2013, 9:50 am

Hello

When I went to see in Geditor if I had Black.dds in Yes, however I do not know how to check with the "edit material" I've never done.

Thank you. Very Happy
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GeeDee
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PostSubject: Re: F 512 BB LM silhouette   Fri 11 Jan 2013, 4:35 pm

@ toutfou,

Do the first few lines of the 512BBLM.CA file look this:

// Ferrari 512 BB LM CAS File V1.0 - 13.06.2012
//----------------------------------------


SEARCHPATH=<TEAMDIR>..\
SEARCHPATH=<TEAMDIR>
SEARCHPATH=<VEHDIR>


//----------------------------------------

MASFILE=512BBLM_OBJ.GTL
MASFILE=512BBLM_TEX.GTL
MASFILE=512BBLM_WHEELS.GTL
MASFILE=512BBLM_CPIT.GTL
MASFile=STEX.GTL
MASFile=TALENT.GTL


or do they look like this?:

// Ferrari 512 BB LM CAS File V1.0 - 13.06.2012
//----------------------------------------


SEARCHPATH=<TEAMDIR>..\
SEARCHPATH=<TEAMDIR>
SEARCHPATH=<VEHDIR>


//----------------------------------------

MASFILE=512BBLM_OBJ.GTR
MASFILE=512BBLM_TEX.GTR
MASFILE=512BBLM_WHEELS.GTR
MASFILE=512BBLM_CPIT.GTR
MASFile=STEX.GTR
MASFile=TALENT.GTR


Please inform us. Very Happy

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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Fri 11 Jan 2013, 11:32 pm

Hello

This is the second with.GTR

Thank you Very Happy
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GeeDee
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PostSubject: Re: F 512 BB LM silhouette   Sat 12 Jan 2013, 12:11 am

Does this .CAS file have anything saying .GTL in it? If so then change it to .GTR and try your mod again.

Gee

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joeschmoe
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PostSubject: Re: F 512 BB LM silhouette   Sat 12 Jan 2013, 5:54 am

Try putting the .dds file in the archive below into the "Ferrari 512 BB LM Silhouette" folder. At least we'll find out if that is the issue as fisheracing mentioned........

http://www.gamefront.com/files/22841205/BLACK+DDS.rar
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toutfou



Anzahl der Beiträge : 15
Anmeldedatum : 2010-07-07

PostSubject: Re: F 512 BB LM silhouette   Sat 12 Jan 2013, 5:25 pm

Hello

Joeschmoe is it possible to have another place to download the BLACK.dds, because with gamefront he refuses.

Sorry, thank you.
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