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 Wheels problem

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Ned

Ned

Anzahl der Beiträge : 410
Anmeldedatum : 2010-06-23
Alter : 66

Wheels problem Empty
PostSubject: Wheels problem   Wheels problem EmptyWed 22 Aug 2012, 10:42 pm

I've got a strange problem with wheels I converted from r-factor to GTL.The wheels are perfect in the show room but in the game there are only two of them and they are far from the car...Can you help me? Thanks
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Zee

Zee

Anzahl der Beiträge : 648
Anmeldedatum : 2010-07-12

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyThu 23 Aug 2012, 10:50 am

Assuming they're adjusted correctly in 3dSimed i'd say check the HDC file. Scroll down to 'Suspension' and see what the 'Track' and 'Wheelbase' settings are.
If you set them to anything other than zero the game will adjust wheel positions at the track which might explain why they appear ok on the spinner as physics aren't used there, it's just a graphic.
If that doesn't work then if you want to send me the wheels i'll have a look: I might spot something that's causing the problem.
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Ned

Ned

Anzahl der Beiträge : 410
Anmeldedatum : 2010-06-23
Alter : 66

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyThu 23 Aug 2012, 11:49 am

Thanks I'll check tonight.
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GeeDee
Premium Member
Premium Member
GeeDee

Anzahl der Beiträge : 3718
Anmeldedatum : 2010-06-23
Alter : 70
Ort : 1 hour from Croft and enough distance from Rick & Ney

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyThu 23 Aug 2012, 8:32 pm

@ Zee

I had the same problem myself and was wondering what to do, so I followed what you said and I'm now a very happy pirate... cheers m8 pirat clown
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Zee

Zee

Anzahl der Beiträge : 648
Anmeldedatum : 2010-07-12

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyFri 24 Aug 2012, 11:06 am

GeeDee wrote:
@ Zee

I had the same problem myself and was wondering what to do, so I followed what you said and I'm now a very happy pirate... cheers m8 pirat clown

No problem shipmate! pirat : I only discovered this myself recently when i noticed the rear wheels on a car i'd converted were sticking out farther on the track than the spinner and figured the HDC must be affecting things.
Keep shivering the timbers (or whatever it is that Pirates do!).
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GeeDee
Premium Member
Premium Member
GeeDee

Anzahl der Beiträge : 3718
Anmeldedatum : 2010-06-23
Alter : 70
Ort : 1 hour from Croft and enough distance from Rick & Ney

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyFri 24 Aug 2012, 2:23 pm

Quote :
Zee wrote.
Keep shivering the timbers (or whatever it is that Pirates do!).

Me an moy shipmates ur still tryin' to wurk owt who put the sand in the vaseline? Looks loik it'll be a rough passage Jim lad!! affraid lol!
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Zee

Zee

Anzahl der Beiträge : 648
Anmeldedatum : 2010-07-12

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyFri 24 Aug 2012, 6:23 pm

Who put sand in the vaseline? I'd suggest Roger the Cabin Boy. Hope the passage aint too rough, ya don't want to be stuck in a ship with loads of sailors tossing in it. No
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NJ62



Anzahl der Beiträge : 33
Anmeldedatum : 2010-06-28

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyFri 24 Aug 2012, 9:14 pm

If you set the wheelbase and track to zero in the .hdc
it will use the actual locations of the wheels set in 3DSimEd,
thus giving you perfectly placed wheels.
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GeeDee
Premium Member
Premium Member
GeeDee

Anzahl der Beiträge : 3718
Anmeldedatum : 2010-06-23
Alter : 70
Ort : 1 hour from Croft and enough distance from Rick & Ney

Wheels problem Empty
PostSubject: Re: Wheels problem   Wheels problem EmptyFri 24 Aug 2012, 11:10 pm

NJ62 wrote:
If you set the wheelbase and track to zero in the .hdc
it will use the actual locations of the wheels set in 3DSimEd,
thus giving you perfectly placed wheels.

Thank you but Zee has given us that info already just a few bits up the page cheers.
cheers
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