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 Missing hood/bonnet on GTR2 to GTL conversion.

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CaptainHarlock

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Anzahl der Beiträge : 24
Anmeldedatum : 2011-04-11

PostSubject: Missing hood/bonnet on GTR2 to GTL conversion.    Sat 23 Jul 2011, 2:55 am

Hello everyone. I recently converted two cars from a conversion of Volvo The Game for GTR2 over to GT Legends. These are only for my personal use. Anyway, I used Geditor and the conversion guide, but there's a problem; the hood is missing in both cockpit and hood view. Here's a picture of what I'm talking about;



I've fiddled with the LOD in/out settings and while getting the hood to completely vanish, I was unable to find a solution. It appears in every other view, only not in cockpit and hood. Any suggestions would be greatly appreciated.


Last edited by CaptainHarlock on Sat 23 Jul 2011, 2:56 am; edited 1 time in total (Reason for editing : More information.)
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splintert92



Anzahl der Beiträge : 125
Anmeldedatum : 2010-06-27

PostSubject: Re: Missing hood/bonnet on GTR2 to GTL conversion.    Sat 23 Jul 2011, 3:13 am

Do you have a "cockpit_chassis" or "cockpit_body" in your .cas? example:

<NOTSPIN><DASHHIGH> Instance=COCKPIT
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=MIURA_cpit.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<NOTSPIN><DASHHIGH> MeshFile=miura_cpit_chassis.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<NOTSPIN><DASHHIGH> MeshFile=miura_cockpit_windows.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(5.0)
<NOTSPIN><DASHHIGH> }
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CaptainHarlock

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Anzahl der Beiträge : 24
Anmeldedatum : 2011-04-11

PostSubject: Re: Missing hood/bonnet on GTR2 to GTL conversion.    Sat 23 Jul 2011, 3:17 am

It doesn't look like I have those entries.
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PostSubject: Re: Missing hood/bonnet on GTR2 to GTL conversion.    

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Missing hood/bonnet on GTR2 to GTL conversion.
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