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 controls the pivot point

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hmmguy

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Anzahl der Beiträge : 683
Anmeldedatum : 2012-04-26
Alter : 56

PostSubject: controls the pivot point   Sat 10 Feb 2018, 11:40 pm

Hey folks,

can anyone tell me what it is that controls the pivot point of a car both on the spinner/showroom and for driving the car? I've had this happen a few times were the car's pivot point seems too far forward while driving. Not that it makes the car undriveable but it IS certainly not normal. Same with the spinner...seems like the car pivots from the front rather than centre. What controls this and how to adjust it please?
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Zexer



Anzahl der Beiträge : 144
Anmeldedatum : 2016-08-20
Alter : 25

PostSubject: Re: controls the pivot point   Sun 11 Feb 2018, 8:38 am

Import the .gmt in 3DSimEd (Not "Import as Object", but the one that just says "Import"), save it and a window should then appear with the pivot point coordinates. Unless it's set to 0.0 0.0 0.0, it won't rotate properly. It's the same principle for those cars that have misplaced wheels in showroom (usually all condensed at the center of the car) for example.

In poor words, pivot point for all parts must be set to 0.0 0.0 0.0 in 3DSimEd. The only exceptions with "custom" pivot points are the steeringwheel and the helmet for the driver.
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