Cars, Skins and Tracks for GTL/GTR2
HomeDOWNLOAD AREAFAQSearchRegisterLog inDonate

Evolution Modding

or to

Costs per month: ~35€
Donated this month: 15€


Share | 

 controls the pivot point

Go down 


Anzahl der Beiträge : 711
Anmeldedatum : 2012-04-26
Alter : 56

PostSubject: controls the pivot point   Sat 10 Feb 2018, 11:40 pm

Hey folks,

can anyone tell me what it is that controls the pivot point of a car both on the spinner/showroom and for driving the car? I've had this happen a few times were the car's pivot point seems too far forward while driving. Not that it makes the car undriveable but it IS certainly not normal. Same with the spinner...seems like the car pivots from the front rather than centre. What controls this and how to adjust it please?
Back to top Go down

Anzahl der Beiträge : 146
Anmeldedatum : 2016-08-20
Alter : 25

PostSubject: Re: controls the pivot point   Sun 11 Feb 2018, 8:38 am

Import the .gmt in 3DSimEd (Not "Import as Object", but the one that just says "Import"), save it and a window should then appear with the pivot point coordinates. Unless it's set to 0.0 0.0 0.0, it won't rotate properly. It's the same principle for those cars that have misplaced wheels in showroom (usually all condensed at the center of the car) for example.

In poor words, pivot point for all parts must be set to 0.0 0.0 0.0 in 3DSimEd. The only exceptions with "custom" pivot points are the steeringwheel and the helmet for the driver.
Back to top Go down
controls the pivot point
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Evolution Modding :: Evolution Modding General :: Support-
Jump to: