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 New GTR2 cars for download (Holden Monaro and others)

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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Fri 12 Aug 2016, 8:47 pm

You're a busy man freeracer, Thank You for your efforts!!! cheers

....now take some time off and enjoy the weekend !!!
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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Fri 20 Jan 2017, 12:54 pm

Good day

Thanks for your hard work. I simply love the 1970 Holden Monaro GTS HT. I'm driving this car in GT Legends. Is there a possibility that someone can add minilites (by joeschmoe)wheels for this car (same as on the Chev Nova 1969). It will really be amazing. It is a great car for the era in GTL.

Greetings
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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 12:40 am

Here ya' go Rianns, have fun!!! I didn't test too long as the tires are too sticky and the car keeps flipping when you hit a curb, they should work fine.....

mediafire.com file/haug04u03u1msca/Monaro_1970_Minilites_-_Slotted_Wheels.7z

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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 6:23 am

Hi Joeschmoe, thanks for the quick reply and your amazing work. I realised I made a huge mistake...the car I'm driving I found in the holden monaro pack download. It is actually the one in the HT_GTS folder. I would really appreciate if you could add the wheels for this car. I'm really sorry for causing you any inconvenience. It is this car:
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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 6:26 am

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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 3:07 pm

No sweat, that's the only download I was able to get. Shouldn't be too long........
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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 6:19 pm

Another power failure, we get these a lot with heavy rain or high winds, I better get this out before the next one........

Anyways, here are the wheels for the HT by freeracer. There was no genstring so I just replaced the existing wheels outright.

Cars using the     HTGTS_hubcapswheel.cas     file will have the American Racing Slotted Mags
Cars using the     HTGTS.cas                           file will have the Minilites

Minilites by Simbin
AR Slotted by Milotek

Also, I didn't notice when I first loaded this car, but I have no needles in the gauges, is it just me, or the mod?

mediafire.com ?ulcxxdtly44z78v



Last edited by joeschmoe on Sat 21 Jan 2017, 6:21 pm; edited 1 time in total (Reason for editing : senility)
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freeracer

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 8:20 pm

Good job, Joe. The wheels were excellent.

I will try to implement the Monaro HT mod as soon as I can. While they enjoy to test the new HQ Racing version:

download: www.mediafire.com/file/l1n1p0ndwlj8g0r/HQ_Holden_Racing_GTR2_beta_test_01.rar

download fix for gears in "HQ_Holden_Physics_rf2.hdc" (some cars do not pass the third gear in the m20 4 gears setup): mediafire.com file/2fvgw8c4xux21w8/HQ_Holden_Physics_rf2.hdc


img: https://servimg.com/view/19501683/627


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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
alex12

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sat 21 Jan 2017, 10:05 pm

@ freeracer :

You can't use RFactor material parameters for GTR2... Wink

Check standard mod from original game, or better, mod made by Scorpyo for proper values !!!


BTW, thank you very much for all your work, much appreciated.



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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sun 22 Jan 2017, 4:20 am

Thanks for the wheels Joe! I will check about the needles in the gauges. I do know that the car doesn't have much body roll ..I think it should have body roll for a car that size. Anyway, I am too happy to drive this car! Thanks to everyone involved.
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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sun 22 Jan 2017, 10:14 am

I could previously drive the car in GTL. I changed the new file's extention from gtr to gtl, but i cant see the car in showroom. Should i rather post a trace file? Thanx for the help.
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Zee

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Sun 22 Jan 2017, 11:12 am

Riaans wrote:
I could previously drive the car in GTL. I changed the new file's extention from gtr to gtl, but i cant see the car in showroom. Should i rather  post a trace file? Thanx for the help.

Did you put the gtl classes into the .car files? If not they won't appear in the dealer showroom.
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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Mon 23 Jan 2017, 7:06 pm

Riaans wrote:
I could previously drive the car in GTL. I changed the new file's extention from gtr to gtl, but i cant see the car in showroom. Should i rather  post a trace file? Thanx for the help.
This is my trace from GTL if anyone could help....


TRACE LEVEL = 1000
NetComm.cpp  7639: NetComm checking command line: "-trace=1000"
game.cpp      622: Entered Game::Enter()
osman.cpp     480: Entered OSMan::Enter()
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find .HDC
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .CAS
setup.cpp    1088: Could not find .AUD
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find GT40MKIISOUNDS.AUD
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find PROCARSOUNDS.AUD
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .HDC
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .CAS
setup.cpp    1088: Could not find .AUD
setup.cpp    1088: Could not find .HDC
setup.cpp    1088: Could not find .HED
setup.cpp    1088: Could not find .CAS
setup.cpp    1088: Could not find .AUD
vidman.cpp   1044: Entered VidMan::Enter()
specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp    632: Entered DynMan::Enter()
plrfile.cpp  3334: Entered PlayerFile::Enter()
sound.cpp     725: Entered Sound::Enter()
hwinput.cpp  6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp      717: Entered Game::Setup()
hwinput.cpp  6383: Entered HWInput::Setup()
options.cpp  1561: Entered Options::Setup()
plrfile.cpp  2510: Attempting to save to USERDATA\jkn\jkn.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\jkn\jkn.PLR
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp  4585: Entered Steward::Setup()
dynman.cpp    644: Entered DynMan::Setup()
sound.cpp     748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp   1184: Entered VidMan::Setup()
plrfile.cpp  3344: Entered PlayerFile::Setup()
plrfile.cpp  2510: Attempting to save to USERDATA\jkn\jkn.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\jkn\jkn.PLR
game.cpp      764: Entered Game::Init()
vidman.cpp   1237: Entered VidMan::Init()
ai_db.cpp    2143: Entered AIDatabase::Init()
steward.cpp  4680: Entered Steward::Init()
hwinput.cpp  6426: Entered HWInput::Init()
specialfx.cp 3255: Entered SpecialFX::Init()
dynman.cpp    674: Entered DynMan::Init()
slot.cpp      291: Entered Slot::Init()
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp      291: Entered Slot::Init()
pitmod.cpp    194: Entered PitAction::Init
AnimationLoa   24: AnimationLoader::Load(PitCrew.ani)
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTC-65\HT_GTS\TEAMS_BATHURST\..\HTGTS.CAS)
vehgfx.cpp   2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material BLACK
vehgfx.cpp   2607: Could not find instance "SLOT000"
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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Mon 23 Jan 2017, 7:20 pm

Rianns,
Copy the black.dds file to the Monaro or HT-GTS folder, whichever one is missing it, and put the headphysics file in the team directory, should help clean up the trace file a bit........

mediafire.com ?rh0od23abmbt7e7
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Riaans



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Mon 23 Jan 2017, 7:44 pm

Thanks Joe...Did it...This is what the trace looks like now..

TRACE LEVEL = 1000
NetComm.cpp 7639: NetComm checking command line: "-trace=1000"
game.cpp 622: Entered Game::Enter()
osman.cpp 480: Entered OSMan::Enter()
setup.cpp 1088: Could not find .HDC
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .CAS
setup.cpp 1088: Could not find .AUD
setup.cpp 1088: Could not find GT40MKIISOUNDS.AUD
setup.cpp 1088: Could not find PROCARSOUNDS.AUD
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .HDC
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .CAS
setup.cpp 1088: Could not find .AUD
setup.cpp 1088: Could not find .HDC
setup.cpp 1088: Could not find .HED
setup.cpp 1088: Could not find .CAS
setup.cpp 1088: Could not find .AUD
vidman.cpp 1044: Entered VidMan::Enter()
specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp 632: Entered DynMan::Enter()
plrfile.cpp 3334: Entered PlayerFile::Enter()
sound.cpp 725: Entered Sound::Enter()
hwinput.cpp 6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp 717: Entered Game::Setup()
hwinput.cpp 6383: Entered HWInput::Setup()
options.cpp 1561: Entered Options::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\jkn\jkn.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\jkn\jkn.PLR
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error loading global material BLACK
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp 4585: Entered Steward::Setup()
dynman.cpp 644: Entered DynMan::Setup()
sound.cpp 748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp 1184: Entered VidMan::Setup()
plrfile.cpp 3344: Entered PlayerFile::Setup()
plrfile.cpp 2510: Attempting to save to USERDATA\jkn\jkn.TMP
plrfile.cpp 2533: Retcode: 0 for renaming to USERDATA\jkn\jkn.PLR
game.cpp 764: Entered Game::Init()
vidman.cpp 1237: Entered VidMan::Init()
ai_db.cpp 2143: Entered AIDatabase::Init()
steward.cpp 4680: Entered Steward::Init()
hwinput.cpp 6426: Entered HWInput::Init()
specialfx.cp 3255: Entered SpecialFX::Init()
dynman.cpp 674: Entered DynMan::Init()
slot.cpp 291: Entered Slot::Init()
vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp 291: Entered Slot::Init()
pitmod.cpp 194: Entered PitAction::Init
AnimationLoa 24: AnimationLoader::Load(PitCrew.ani)
vehgfx.cpp 2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTC-65\HT_GTS\TEAMS_BATHURST\..\HTGTS.CAS)
vehgfx.cpp 2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material BLACK
vehgfx.cpp 2607: Could not find instance "SLOT000"
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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Mon 23 Jan 2017, 10:11 pm

There is still something calling for that "black" file, but as long as it is not crashing..........
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freeracer

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Tue 24 Jan 2017, 6:57 pm

joeschmoe wrote:
There is still something calling for that "black" file, but as long as it is not crashing..........


Is very strange my friend, because the Stex.GTL file already has a "black.dds" file inside...
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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
babis_xo

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Tue 24 Jan 2017, 8:16 pm

freeracer wrote:
joeschmoe wrote:
There is still something calling for that "black" file, but as long as it is not crashing..........


Is very strange my friend, because the Stex.GTL file already has a "black.dds" file inside...

Maybe there isn't a "black.dds file inside afterall. Explaining myself:
Editing a copy of an original *.gtl file and then replacing the old with the new one, sometimes can cause a strange reaction; I noticed, twice, a "memory effect", that is added .dds files inside the new .gtl file "vanishing" or beeing replaced by the older version's files.
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fisheracing



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Tue 24 Jan 2017, 10:25 pm

freeracer wrote:
Chevrolet Opala Stock Car 1984



mediafire.com download/du49r4rzdo7d06w/Opala_gsc84.rar
mediafire.com download/du49r4rzdo7d06w/Opala_gsc84.rar

sounds: mediafire.com download/du49r4rzdo7d06w/Opala_gsc84.rar mediafire.com download/du49r4rzdo7d06w/Opala_gsc84.rar

Hey guys, is it possible for some kind soul to provide a working link for these files again?

Thanks for any assistance provided here... Smile
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joeschmoe
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Tue 24 Jan 2017, 11:15 pm

......and there is a BLACK.DDS in each of the object files for the '70 and '71...?????  we don't know his install, so.........

just checked, seems I missed d/l the '84..........so far behind all the d/l's.......... thumbup2


Last edited by joeschmoe on Tue 24 Jan 2017, 11:29 pm; edited 1 time in total (Reason for editing : checking for '84 model...)
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fisheracing



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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Wed 25 Jan 2017, 1:35 pm

joeschmoe wrote:
just checked, seems I missed d/l the '84

Wink ... cheers joe. My guess is freeracer will come to the rescue in time... Punk
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freeracer

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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Wed 25 Jan 2017, 3:20 pm

joeschmoe wrote:
......and there is a BLACK.DDS in each of the object files for the '70 and '71...?????  we don't know his install, so.........

just checked, seems I missed d/l the '84..........so far behind all the d/l's.......... thumbup2

@joeschmoe
You already have the 84 ... check your message box in trackhlcs dude

@fisheracing
check yours
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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
GeeDee
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Wed 25 Jan 2017, 4:43 pm

fisheracing wrote:
joeschmoe wrote:
just checked, seems I missed d/l the '84

Wink ... cheers joe. My guess is freeracer will come to the rescue in time... Punk

You got mail Glen m8! cheers
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joeschmoe
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Anmeldedatum : 2010-06-24
Ort : Laguna Seca

PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Wed 25 Jan 2017, 7:07 pm

Doh, I thought I had it, I just hadn't d/l'ed, I was looking for that file ALL OVER my archives yesterday.... lol! Thanks again freeracer, I'll bring in now before I forget again... cheers
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fisheracing



Anzahl der Beiträge : 150
Anmeldedatum : 2011-10-07

PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   Wed 25 Jan 2017, 11:27 pm

Thank you one and all my brothers for looking out for my request... Punk
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PostSubject: Re: New GTR2 cars for download (Holden Monaro and others)   

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New GTR2 cars for download (Holden Monaro and others)
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