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 Problem with conversion from GTR2 to GTL

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jeannomiller
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Anzahl der Beiträge : 1737
Anmeldedatum : 2010-06-22
Ort : Germany

PostSubject: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 2:29 pm

Totally forgot about this car which I already converted for private use two or three years ago but lost all files due to a computer crash Rolling Eyes

But now I converted the Simca CG1200S (by Speedster1963 for GTR2 (http://speedster63.blogspot.de/2013/05/simca-cg-1200s.html)) which is one of
my all time favorite cars once again to GTL.
It wasn't that easy, but now it works. Made some slight changes/improvements (but I'm unable to make any graphical(modding) work ) Sad so it will never be more than a kind of a beta.

But there is one single problem I still want to solve although I tried lots of things I found in the www
without success.
I want to make the projections of the headlights working - lights work but I've no projection although it looks like there are all lines requested in the .cas-file
Does anybody know what to do?
Any help would be appreciated.
Thank you


_________________
So long.

Jeannomiller
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Anzahl der Beiträge : 1975
Anmeldedatum : 2010-06-23
Ort : Florida, USA

PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 2:54 pm

I don't remember whether or not I converted from GTR2 to GTL (and when I did it!), but my headlights and tailights\brakelights all work. On the track, the headlights show them being lit when looking at the front of the car, and in the cockpit, they throw a visible beam of light on the road.

Below is the complete contents of my .cas file. Sure hope you're able to get your lights working...

// ======== Simca CG 1200S CAS File V1.0 ========
// 29.11.2011
//
SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>

MASFile=CG1200S_OBJ.GTL
MASFile=CG1200S_TEX.GTL
MASFile=CG1200S_CPIT.GTL
MASFile=CG1200S_WHEELS.GTL
MASFile=STEX.GTR
MASFile=TALENT.GTR


ReflectPlane=(0.0, 0.0, 0.0, -0.130)
Instance=SLOT<ID>
{
Moveable=True
<NOTSPIN> MeshFile=CG1200S_COLLISION.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(0.0)

<LOW> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(100.0)
<MED> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(120.0)
<HIGH> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(140.0)
<MAX> MeshFile=CG1200S_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, UNDERSHADOW.dds) LODIn=(0.0) LODOut=(160.0)

<LOW> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
<LOW> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(30.0) LODOut=(400.0)

<MED> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
<MED> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.0) LODOut=(500.0)

<HIGH> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.0) LODOut=(600.0)

<MAX> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(60.0)
<MAX> MeshFile=CG1200S_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)

<EXPO> MeshFile=CG1200S_CHASSIS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
<SPIN> MeshFile=CG1200S_CHASSIS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_EXPO.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)

Instance=BACKGROUND
{
Moveable=False
<EXPO> MeshFile=CG1200S_EXPO_BACKGROUND.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}


//========= COCKPIT =========

Actor=VEHICLE

<NOTSPIN><DASHHIGH> Instance=COCKPIT
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=CG1200S_Cockpit.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.0)
<NOTSPIN><DASHHIGH> MeshFile=CG1200S_COCKPIT_CHASSIS.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.0)

<NOTSPIN><DASHHIGH> }

<NOTSPIN><DASHHIGH> Instance=MOTEC
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=CG1200S_MOTEC_STYLE<6>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0)
<NOTSPIN><DASHHIGH> MeshFile=CG1200S_LEDS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.0)
<NOTSPIN><DASHHIGH> }



Instance=WHEELEXT
{
Moveable=True
<SPIN> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00)
<EXPO> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00) Reflect=True

<NOTSPIN> MeshFile=CG1200S_SWHEEL_EXT.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(30.00)
}

Instance=WHEEL
{
Moveable=True
<NOTSPIN><DASHHIGH> MeshFile=CG1200S_SWHEEL_INT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.00) ShadowReceiver=True
}

//========= DRIVER =========

Instance=FPDRIVER
{
Moveable=True

<NOTSPIN><DASHHIGH> MeshFile=INT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(2.00)
}

Instance=EXTDRIVERBODY
{
Moveable=True

<LOW> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
<MED> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0)
<HIGH> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0)
<MAX> MeshFile=EXT_DRIVER_STYLE<12>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
}

Instance=EXTDRIVERHEAD
{
Moveable=True

<LOW> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
<MED> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0)
<HIGH> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0)
<MAX> MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
}


//========= EFFECTS =========

Instance=BACKFIRE
{
Moveable=True
<NOTSPIN> MeshFile=CG1200S_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
}

Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}

Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_PLR.DDS
}

Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.10, -14.0) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_AI.DDS
}

Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.10, -14.0) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_AI.DDS
}

Instance=Windows
{
Moveable=True
<LOW>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True
<MED>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True
<HIGH>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True
<MAX>MESHFILE=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True
<EXPO>MeshFile=CG1200S_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<SPIN>MeshFile=CG1200S_WINDOWS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}

Instance=Bonnet
{
Moveable=True
<LOW>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True
<MED>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True
<HIGH>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True
<MAX>MESHFILE=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True
<EXPO>MeshFile=CG1200S_BONNET.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<SPIN>MeshFile=CG1200S_BONNET.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}

Instance=Boot
{
Moveable=True
<LOW>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True
<MED>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True
<HIGH>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True
<MAX>MESHFILE=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True
<EXPO>MeshFile=CG1200S_BOOT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<SPIN>MeshFile=CG1200S_BOOT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}

Instance=SEAT
{
Moveable=True
<LOW>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True
<MED>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True
<HIGH>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True
<MAX>MESHFILE=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True
<EXPO>MeshFile=CG1200S_SEAT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<SPIN>MeshFile=CG1200S_SEAT.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}

Instance=Outmirror
{
Moveable=True
<LOW>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(60.0) Reflect=False ShadowReceiver=True
<MED>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(80.0) Reflect=False ShadowReceiver=True
<HIGH>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) Reflect=False ShadowReceiver=True
<MAX>MESHFILE=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) Reflect=False ShadowReceiver=True
<EXPO>MeshFile=CG1200S_OUTMIRROR_STYLE<4>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0) Reflect=True
<SPIN>MeshFile=CG1200S_OUTMIRROR_STYLE<4>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.0)
}

//----------------------------------------= BUMPERS AND WINGS =----------------------------------------\\

Instance=FBUMPER
{
Moveable=True

<SPIN> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True

<LOW> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(260.0) ShadowReceiver=True

<MED> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<MED> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(280.0) ShadowReceiver=True

<HIGH> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(300.0) ShadowReceiver=True

<MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.00) ShadowReceiver=True
<MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(70.00) ShadowReceiver=True
<MAX> MeshFile=CG1200S_FBUMPER_STYLE<5>.gmt CollTarget=False HATTarget=False LODIn=(70.0) LODOut=(320.0) ShadowReceiver=True
}



Instance=DEBRIS0 // HEADLIGHT LEFT
{
Moveable=True
<LOW> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0)
<MED> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0)
<MAX> MeshFile=CG1200S_LIGHT_LF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0)
}

Instance=DEBRIS1 // HEADLIGHT RIGHT
{
Moveable=True
<LOW> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0)
<MED> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0)
<MAX> MeshFile=CG1200S_LIGHT_RF.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0)
}

Instance=DEBRIS2
{
Moveable=True
<LOW> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0)
<MED> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0)
<MAX> MeshFile=CG1200S_LIGHT_LR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0)
}

Instance=DEBRIS3
{
Moveable=True
<LOW> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0)
<MED> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(600.0)
<MAX> MeshFile=CG1200S_LIGHT_RR.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(700.0)
}


//========= WHEELS =========

Instance=LFTIRE
{
Moveable=True
<LOW> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
<LOW> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0)
<MED> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<MAX> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
<MAX> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)


<HIGH> MeshFile=CG1200S_DISC_LF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<MAX> MeshFile=CG1200S_DISC_LF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
}

Instance=LFTIRE_EXPO
{
Moveable=True
<SPIN> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_WHEEL_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True

<SPIN> MeshFile=CG1200S_DISC_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_DISC_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
}

Instance=LFSPINDLE
{
Moveable=True
<SPIN> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True

<HIGH> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=CG1200S_CALIPER_LF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}

//--------

Instance=LRTIRE
{
Moveable=True
<LOW> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
<LOW> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0)
<MED> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<MAX> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
<MAX> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)

<HIGH> MeshFile=CG1200S_DISC_LR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<MAX> MeshFile=CG1200S_DISC_LR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
}

Instance=LFTIRE_EXPO
{
Moveable=True
<SPIN> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_WHEEL_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True

<SPIN> MeshFile=CG1200S_DISC_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_DISC_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
}

Instance=LFSPINDLE
{
Moveable=True
<SPIN> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True

<HIGH> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=CG1200S_CALIPER_LR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}

//--------

Instance=RFTIRE
{
Moveable=True
<LOW> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
<LOW> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0)
<MED> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<MAX> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
<MAX> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)

<HIGH> MeshFile=CG1200S_DISC_RF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<MAX> MeshFile=CG1200S_DISC_RF_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
}

Instance=LFTIRE_EXPO
{
Moveable=True
<SPIN> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_WHEEL_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True

<SPIN> MeshFile=CG1200S_DISC_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_DISC_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
}

Instance=LFSPINDLE
{
Moveable=True
<SPIN> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True

<HIGH> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=CG1200S_CALIPER_RF_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}

//--------

Instance=RRTIRE
{
Moveable=True
<LOW> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
<LOW> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(40.00) LODOut=(400.0)
<MED> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<MED> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(500.0)
<HIGH> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(50.0)
<HIGH> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(50.00) LODOut=(600.0)
<MAX> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(60.0)
<MAX> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(60.0) LODOut=(700.0)

<HIGH> MeshFile=CG1200S_DISC_RR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0)
<MAX> MeshFile=CG1200S_DISC_RR_STYLE<3>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0)
}

Instance=LFTIRE_EXPO
{
Moveable=True
<SPIN> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_WHEEL_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True

<SPIN> MeshFile=CG1200S_DISC_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00)
<EXPO> MeshFile=CG1200S_DISC_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(200.00) Reflect=True
}

Instance=LFSPINDLE
{
Moveable=True
<SPIN> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0)
<EXPO> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) Reflect=True

<HIGH> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0)
<MAX> MeshFile=CG1200S_CALIPER_RR_STYLE<3>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
}

}
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jeannomiller
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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 3:44 pm

Thank you very much MOF - must have made a small mistake when changing the .cas-file. Works like a charme Smile

BTW - here is a working download for a Simca CG mod
for F1 2002 which looks like the base for Speedster'S conversion to GTR2 (including a spider) with a lot more skins.
Does anybody know how to convert these "skins" to GTR2 and/or GTL?

http://www.amicalecg.fr/spip/spip.php?article19

BMP-files can be exported with MAStudio 2002 and look like this:
" />

The files from Speedster'S conversion look like this:

[img][/img]
[img][/img]

which seems to be very similar.

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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 4:56 pm

I have the same problem with Simca CG,I converted a lot of times,but always CTD Sad
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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 5:11 pm

Do you have GTR2?
In this special case (the first time I had this problem)
you have to copy the files
"ExtDriver_M08.LMA"
and
"FPDriverLHD_M08.LMA"/"FPDriverRHD_M08.LMA
from GTR2\GameData\Animations\Driver
in the correspondent folder in GTL.

http://gtr4u.de/simbin-racing-games/gtr-2/8309-gtr2-cars-in-gtl/index2.html post # 27

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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 5:55 pm

No I have GTR2 Sad
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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 6:58 pm

Here we go:

mediafire.com download/jtmyarltmgg125e/LMA.7z

Extract and put it in GTL/GameData/Animations/Driver

Should work - if not, I have no idea.

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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 7:29 pm

Thank you Smile I put the files in Driver folder and now it's ok  cheers
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PostSubject: Re: Problem with conversion from GTR2 to GTL   Sun 08 Feb 2015, 8:44 pm

Smile

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