I have been using the Torque Stab to reduce the amount of stability a car has under braking. Now when you hit someone or they get sideways they just slam the brakes and often stop almost instantly, which isn't realistic.
Example - I have seen an AI spin in Doningtons Craner Curves on the first lap of a Super Touring mod race, and he immediately was able to gain control, and get going.
In real life you'd have an immediate grip loss and skid off, like this:
Is there anyway in the vehicle file to perhaps change the physics so the car locks up and spins off more realistically?
DarkSide
Anzahl der Beiträge : 468 Anmeldedatum : 2011-03-23 Alter : 27 Ort : Bucharest
Furi.. you mean that you want the AI to behave like you do when you spin because when you go into the gravel you can NEVER get back on track as quick as the AI does...
Furi.. you mean that you want the AI to behave like you do when you spin because when you go into the gravel you can NEVER get back on track as quick as the AI does...
No, simulating more of a loss of grip and a slide off. The GTR2 AI just slam brakes on and come to a halt. Whereas if you go off in real life and try same, wheels lock and you don't have same amount of stopping power.
Furi
Anzahl der Beiträge : 3 Anmeldedatum : 2014-09-09
Subject: Re: AI Spin outs... Sun 21 Sep 2014, 9:38 pm
Anybody?
MOF
Anzahl der Beiträge : 1975 Anmeldedatum : 2010-06-23 Ort : Florida, USA
Subject: Re: AI Spin outs... Sun 21 Sep 2014, 9:59 pm
Any adjustments you make in the sim only apply to your car\vehicle...not the AI. At least that's my belief\understanding. Could be wrong.
Think what you're after or needing is better AI responses in the sim. That's up to the track builder, or anyone making newer\better AI for a particular track...
Hope this addresses the question you've posed...???