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 [RELEASED] Cooper T73 (F1 1964)

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BorekS

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Mon 12 May 2014, 10:01 am

thanks Smile
well, meanwhile the final physics will be done by deep-strike and Dirk, I can play with the showroom thingy.

this probably are the images from the final end-user Cooper T73 Showroom app:



Ive merged the presentation project template with the common showroom project.
player can swith the presentation fly-by cam or manual rotation/zoom cam now.
no driver face to camera feature this time Smile


Last edited by BorekS on Mon 12 May 2014, 2:03 pm; edited 1 time in total
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ney.dias

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Mon 12 May 2014, 1:48 pm

Very Happy bounce Basketball sunny cheers 
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GeeDee
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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Mon 12 May 2014, 3:14 pm

ney.dias wrote:
Very Happy bounce Basketball sunny cheers 

DITTO'ed!!!!!!
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BorekS

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Mon 12 May 2014, 10:47 pm

ok guys, the Shorroom ist done. I will make the enduser downloadable pack.

here is a direct videfootage, how it works :



the video presents all app features, including skin reloading, car add-on genstring code logic, taking screenshots etc.
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GeeDee
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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Mon 12 May 2014, 11:43 pm

Great stuff BorekS m8  cheers Very Happy 
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BorekS

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Tue 13 May 2014, 1:31 pm

thanks Smile

ok guys, meet the car, and start make some additional skins Smile

http://www.mediafire.com/download/z55x9gwx7q5b9g4/CooperT73_Showroom_v10.zip

Code:
Cooper T73 car-addon Showroom Tool
====================================
Version: 1.0
Tool creator: BorekS (tibor.stilz@gmail.com)
Tool created with 3DRad game editor: (3drad.com)
3D objects: BorekS
2D objects (textures and templates): BorekS and cgtextures.com
Background music: Kevin MacLeod (incompetech.com)
Special thanks to: Robertoo Molvadoo for 3DRad script support

Cooper T73 mod homepage: http://simgarage.nolimit.cz


Description:
------------
Cooper T73 add-on car is a car add-on for GT Legends, GTR2, Race 07/Race Injection and rFactor race sim games, made by BorekS and team.
The showroom application is a virtual garage for car model, you can rotate and zoom the car there.
The showroom application, if runs in a window mode, allows to refresh a texture edited in another paint tool.
The showroom application is also a genstring code help tool - by switching the code table value the skin maker can immediately see what for current mesh will change. Such genstring codes are used at car-addons.
The showroom application runs in a native 1024x768 fixed screen resolution.


Showroom key config:
--------------------
F1............ Manual Cam / Orbit Cam switch
cursor keys... Manual Cam rotation
PageUp........ Manual Cam zoom +
PageDown...... Manual Camzoom -
F2............ GenString table on-off
F3............ Switch on-off music
F4............ Engine idle on-off
F5............ Retro filter on-off
F6............ Screen label on-off
R............. reloads body skin textures
ENTER......... prints monitor work screen into JPG file and place it in Showroom tool root folder
Esc........... exit showroom


Cooper T73 textures and templates
---------------------------------
Path to car reloadable body texture:
UserCarSkin\COOPER_T73_BODY1.DDS

Path to car body texture template:
UserCarSkin\COOPER_T73_BODY1_template.PDN (Layered Paint.NET file)
or
UserCarSkin\COOPER_T73_BODY1_template.PSD (Layered PhotoShop file)

Note:
* COOPER_T73_BODY1_template.PDN file is in 4096x4096 pixel resolution, to speed up the ingame or showroom performance, try to save skins with lower resolution (2048x2048, 1024x1024 etc.)
* doe the large file size is COOPER_T73_BODY1_template.PSD stored in a half resolution comparing to PDN file
* save BODY1 skins as DXT5 (alpha channel) MIPMAPED


How to re/load the user made texture in Showroom tool
-----------------------------------------------------
Just save / overwrite the COOPER_T73_BODY1.DDS in UserCarSkin folder, run the Shworoom tool and hit "R".


Note: To understand the texture name logic needs a knowledge of SimBin game car skin creation... ;-)


Showroom Tips and Tricks:
-------------------------

Another screen resolution / full screen mode
............................................
You can run the Showroom tool in another screen resolution. To configure this, just remove (delete) from root folder this three files:
controls.bin
settings.bin
windowed.ini
... and start the Showroom tool again - a config dialog appears...

Windowed screen resolution backup
.................................
You can find the default screen resolution settings here
3DRad_res\ScreenSettingsBackup

To restore the default settings, just copy (overwrite) the three mentioned files in the root folder
... and start the Showroom tool again.

Different background music
..........................
You can replace the background music with your own music or song, just replace the sound OGG file, path:
3DRad_res\objects\SoundEffect\data\showroom_background_music.ogg

All included music is made by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

showroom_background_music.ogg - Acid Jazz
showroom_background_music_alternative_01.ogg - Protofunk
showroom_background_music_alternative_02.ogg - String Impromptu Number 1


Known Showroom tool issues
--------------------------
Mesh / texture transparency issues


Good luck and Enjoy!
BorekS


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deep-strike

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Sun 18 May 2014, 5:16 pm

We are working on the last subtleties of the Cooper-physics.
Dirk and I still need to do a few tests and then the T73 could be released.  Wink
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BorekS

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Sat 24 May 2014, 7:46 pm



ok... to all Cooper mod fans: the physics is done (thanks gyus!), implemented in the final end-user release package and now needs just to check the package by few "chosen" people.

Cooper T73 mod will be available for GT Legends and GTR2 games now.
the Race 07/Race Injection should come later - no release date is set.
the rFactor conversion is unclear yet, should be in GFraser1965 hands just like the the rF1LR release, but Gil is very busy guy.
I would be happy for rFactor2 conversion too, but I dunno any person who would like to do it Smile
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dragob

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Thu 29 May 2014, 6:18 am

Thanks for your efforts BorekS!
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BorekS

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PostSubject: Re: [RELEASED] Cooper T73 (F1 1964)   Sat 07 Jun 2014, 2:51 pm



Cooper T73 car add-on for GT Legends game
Mod version:  1.0


DOWNLOAD: http://www.evolution-modding.net/t1474-released-cooper-t73-f1-1964

more about the mod: http://simgarage.nolimit.cz/rubriky/game-add-ons/cooper-t73
Good luck and Enjoy!
BorekS and team
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