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Cars, Skins and Tracks for GTL/GTR2
 
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GeeDee
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ney.dias
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MG421982
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AuthorMessage
DarkSide

DarkSide


Anzahl der Beiträge : 470
Anmeldedatum : 2011-03-23
Alter : 27
Ort : Bucharest

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySat 28 Sep 2019, 9:06 pm

The 750 Monza redone or the 500 TRC from RR3? cheers cheers cheers Question
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 29 Sep 2019, 6:41 am

Can't fool you, uh?! Laughing

It's the 500 TRC, another Inline.4 engine. Assembling the machine as we speak.
Not that many will notice.... but spent like 1 day work just to modify the markings on the GTL tyres and create new markings!  Laughing  After all these, finally decided that a 15inch inscription tyre on a 16inch rim is a ''NO''. Also, fixed the old Englebert marked tyre (it had the Dunlop markings on it too!) and improved it too. It's hard to find good photos/logos for these vintage tyres so, time flies trying to make work what we got.

WIP's (and other fun items) - Page 21 Gtl_2057

_________________
Ferrari ... F1's soul since 1950
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jeannomiller
Admin
jeannomiller


Anzahl der Beiträge : 3350
Anmeldedatum : 2010-06-22
Ort : Germany

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 29 Sep 2019, 7:55 am

GOOD Thanks

_________________
So long.

Jeannomiller
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GeeDee
Premium Member
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GeeDee


Anzahl der Beiträge : 4040
Anmeldedatum : 2010-06-23
Alter : 75
Ort : 1 hour from Croft and enough distance from Rick & Ney

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 29 Sep 2019, 11:40 am

Another beauty that we will be able to add to our ever growing stable... may you have good luck and fortune with your work Marian m8.
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DarkSide

DarkSide


Anzahl der Beiträge : 470
Anmeldedatum : 2011-03-23
Alter : 27
Ort : Bucharest

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 29 Sep 2019, 11:52 am

Gorgeous and incredible attention to detail - but expected from you!! cheers cheers cheers
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drionita




Anzahl der Beiträge : 740
Anmeldedatum : 2010-10-10

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 29 Sep 2019, 12:40 pm

Talking about wips, it seems this one has been forgotten, I shared the 3d files one years ago, 117 DLs but I fear it's a stillborn.

https://www.evolution-modding.net/t2269-cadillac-le-monster-1950-files?highlight=cadillac
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joeschmoe
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joeschmoe


Anzahl der Beiträge : 2091
Anmeldedatum : 2010-06-24
Ort : Laguna Seca

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyMon 30 Sep 2019, 1:31 am

Luverly mg..........!

Le Monstre', is there any model to work from, probably not, but you know the GTR2 people, nothing seems to be impossible anymore..........
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyFri 11 Oct 2019, 7:38 pm

This week's work for the 500 TRC. Decided to expand the tyre selection. Fully correct tyres, not just changed inscriptions of the Dunlop tyre.


WIP's (and other fun items) - Page 21 44444411

_________________
Ferrari ... F1's soul since 1950
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ney.dias

ney.dias


Anzahl der Beiträge : 2361
Anmeldedatum : 2010-06-23
Alter : 75
Ort : Rio de Janeiro - Brazil

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyFri 11 Oct 2019, 9:30 pm

@ Marian: always working to perfection. Very nice. Congrats. Some chance to put white Pirelli's brand visible at Cinturato? cheers GOOD I Am Not Worthy Thanks
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GeeDee
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Premium Member
GeeDee


Anzahl der Beiträge : 4040
Anmeldedatum : 2010-06-23
Alter : 75
Ort : 1 hour from Croft and enough distance from Rick & Ney

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySat 12 Oct 2019, 4:32 am

ney.dias wrote:
@ Marian: always working to perfection. Very nice. Congrats. Some chance to put white Pirelli's brand visible at Cinturato? cheers GOOD I Am Not Worthy Thanks

Yeah, great detail Marian m8!! Punk
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jeannomiller
Admin
jeannomiller


Anzahl der Beiträge : 3350
Anmeldedatum : 2010-06-22
Ort : Germany

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySat 12 Oct 2019, 10:08 am

Punk Cool

_________________
So long.

Jeannomiller
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptySun 13 Oct 2019, 8:40 pm

This is it, Ney!
Plus, the Dunlop from the 50s: R5. I intend to create the CR48 Dunlop too, early 60s tyre (used in F1 too). The one we have in the game is CR65, mid-60s model.


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_________________
Ferrari ... F1's soul since 1950
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ney.dias

ney.dias


Anzahl der Beiträge : 2361
Anmeldedatum : 2010-06-23
Alter : 75
Ort : Rio de Janeiro - Brazil

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyMon 14 Oct 2019, 3:12 pm

MG421982 wrote:
This is it, Ney!
Plus, the Dunlop from the 50s: R5. I intend to create the CR48 Dunlop too, early 60s tyre (used in F1 too). The one we have in the game is CR65, mid-60s model.


You're the champion, Marian! Thank you very, very much, dear friend. Good job, well done, as usual! Cheers! cheers GOOD I Am Not Worthy Thanks wheelchair
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyTue 15 Oct 2019, 4:44 pm

And the suspension...

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Ferrari ... F1's soul since 1950
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Vanaja
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Vanaja


Anzahl der Beiträge : 1174
Anmeldedatum : 2010-06-22
Alter : 49
Ort : Finland

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 6:17 am

GOOD
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 9:33 am

This might be a tough question to answer, but..... anybody knows why in the showroom the drum is not centered with the spindle?? The gap marked with red shouldn't be there. On track everything is fine.

WIP's (and other fun items) - Page 21 11111113


More exactly, like this:

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Ferrari ... F1's soul since 1950
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Zee

Zee


Anzahl der Beiträge : 902
Anmeldedatum : 2010-07-12

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 1:41 pm

Does it need moving in 3dSimed so it sits right on the spinner? When it's on track the physics come into play so either the drum and/or wheel might be getting moved by the settings in the hdc file.
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 2:41 pm

@Zee: oh yes, everything is alligned in 3DSimed. This is the way I work. I'm making the suspension for the car and trying to make it kinda accurate too, and this problem appeared only now because it's the first time I decided to split the drum into 2 parts: the rotating part (working with the wheel) and the fixed part (attached to suspension arms). Might be a little nuts to go that deep into "details", especially that the wheels are covered and most likely nobody would have noticed the way the entire wheel+brake+suspension mechanism works, but decided to try it anyway. The problem is present now only in the showroom. I fixed it for on track action by adding the fixed part to the SPINDLE lines in the .CAS file. Previously, it was added to the CALIPER lines and it didn't work in synch with the wheel/drum. No, I don't think the HDC parameters are at fault, especially for showroom view. One way to fix it would be to duplicate the drums, 1 for showroom view and 1 for the track action OR (even better) duplicate and resize a little bit just the fixed part, and add the bigger fixed part just for track action, where it will cover the smaller one that will rotate with the rest of the drum. Thing is I didn't want to increase the size of the mod at all costs, probably I'll just let it be as it is if can't find another fix.

_________________
Ferrari ... F1's soul since 1950
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NEChris

NEChris


Anzahl der Beiträge : 213
Anmeldedatum : 2011-08-22
Alter : 64
Ort : Between Zandvoort and Assen, not too far from Zolder, Spa, Hockenheim and Nürburg

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 5:06 pm

Maybe a stupid question but why 3d modelling the suspension in such a detail while it's not vissible, neither in the spinner nor on track? It would be just a fps killer...
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 5:31 pm

@NEChris: it's not that much detail. Only the drums have more polygons, the rest of the suspension is GTL standard stuff. Then, it has a single 256x256 texture. GTL uses a 512x256 texture, then another texture (1024x512) for Ultra.

_________________
Ferrari ... F1's soul since 1950
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NEChris

NEChris


Anzahl der Beiträge : 213
Anmeldedatum : 2011-08-22
Alter : 64
Ort : Between Zandvoort and Assen, not too far from Zolder, Spa, Hockenheim and Nürburg

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyWed 16 Oct 2019, 9:25 pm

MG421982 wrote:
@NEChris: it's not that much detail. Only the drums have more polygons, the rest of the suspension is GTL standard stuff. Then, it has a single 256x256 texture. GTL uses a 512x256 texture, then another texture (1024x512) for Ultra.
Hi Marian, thanks for the explanation thumbup
Regarding the drum position, are you sure all pivot points are set right?
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MG421982

MG421982


Anzahl der Beiträge : 1425
Anmeldedatum : 2011-06-17
Alter : 41
Ort : Romania

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyThu 17 Oct 2019, 5:59 am

In 3DSimed everything is alligned, yes. Zee might be right tho, there're lines with parameters for the SPINDLES in the .HDC and .SP files and dunno how to modify them. Then, I guess you're right too, not worth the trouble for something barely visible.

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Ferrari ... F1's soul since 1950
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GeeDee
Premium Member
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GeeDee


Anzahl der Beiträge : 4040
Anmeldedatum : 2010-06-23
Alter : 75
Ort : 1 hour from Croft and enough distance from Rick & Ney

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyThu 17 Oct 2019, 11:13 am

Great idea what you were expeimenting with Marian, but as others have said, we won't even notice all of the work you did, that would be a great pity, but save yourself some time my friend. thumbup
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ff94




Anzahl der Beiträge : 4
Anmeldedatum : 2010-09-13

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyFri 18 Oct 2019, 6:35 am

I had this kind of problem.
If all is aligned in 3DSimED, verify that you have value "0" in this HDC lines

FrontWheelTrack=0 // if non-zero, forces the front wheels to be specified track width
RearWheelTrack=0 // if non-zero, forces the rear wheels to be specified track width
LeftWheelBase=0 // if non-zero, forces the left side to use specified wheelbase
RightWheelBase=0 // if non-zero, forces the right side to use specified wheelbase
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Zee

Zee


Anzahl der Beiträge : 902
Anmeldedatum : 2010-07-12

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PostSubject: Re: WIP's (and other fun items)   WIP's (and other fun items) - Page 21 EmptyFri 18 Oct 2019, 8:40 am

MG421982 wrote:
In 3DSimed everything is alligned, yes. Zee might be right tho, there're lines with parameters for the SPINDLES in the .HDC and .SP files and dunno how to modify them. Then.
This seems to be working the other way round though! Laughing  Usually things are all aligned in Simed then move out of position when the car is on the track and the physics are applied. This happens often with the wheels if someone has set the wheelbase in the hdc to the real world one and not zero.
In your case it seems the hdc is correct as the drums are ok on track but not the spinner so that would suggest there's some misalignment with the 3d confused  It's an odd one mate but as you say it's not worth losing sleep over... Wink
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