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 "REQUEST" F1 CLASSICS 1967 OR 1969 MOD

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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Fri 14 Jun 2013, 3:10 pm

I have another batch of cars sorted out. Instead of adding the pics into this message, I'm gonna include them in the one I posted for the first batch. That will be the place to check the status of the conversion from now on. The cars will be placed by race, so you see how many of them we have per grid.
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Citytea

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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Fri 14 Jun 2013, 3:27 pm

Soze wrote:

Citytea - I'm converting the mod to GTL. After, it will be converted to GTR2. I want to ask you something: could you help us with the sound conversion? I think I can say from all of us that we would be honored if you accept. And if you know about the skins I can't identify, that would be a great help too.

Those sounds are already done with the specs of the MILES-system, but have an SFX-file instead of an AUD, right? If the soundfiles are well already, it is not a great problem. I think, GTL even can read the SFX-file but ignores the specs inside, not used in an AUD. I just would need the cars with their final physics running at GTL to transform this properly.

If there is something to change at the soundfiles - do we have permission to do this as well - just for the case, that I find a better sounding solution... Cool?

For the skins - I have seen an earlier conversion from something like the 67´s out of rF, where even the mapping of the skins was identical to the former GPL-specs. I tried to transform one of my old original skins to it and it looked quite impressive, though it needs some minor overwork at some differing places of the 3d.

It looks like there are much more versions of cars at your conversion than at the original 69-mod at GPL, but I´m not quite sure, how many were at the final release, cause I quitted modding right in the middle of developement at that times due to heavy familiar problems and took no longer care to what happened after the cars with the high-wings, where I was involved. And I never installed the final mod at GPL. After three years completely off the modding-scene I was animated by Ralph.B to jump in at GTL and never went back to the GPL-scene. Have not even running GPL at the actual PC, so I think, I´m not a great help in questions about the reality and conformity of the actual skins...
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Fri 14 Jun 2013, 4:15 pm

Quote :
Those sounds are already done with the specs of the MILES-system, but have an SFX-file instead of an AUD, right? If the soundfiles are well already, it is not a great problem. I think, GTL even can read the SFX-file but ignores the specs inside, not used in an AUD. I just would need the cars with their final physics running at GTL to transform this properly.

I'll send them to you as soon as they're ready. No text work has been done so far, right now these cars are just pictures taken from 3DSimED.

Quote :
If there is something to change at the soundfiles - do we have permission to do this as well - just for the case, that I find a better sounding solution... Cool?

Well, I don't really know, but I'm gonna check it.

Quote :
For the skins - I have seen an earlier conversion from something like the 67´s out of rF, where even the mapping of the skins was identical to the former GPL-specs. I tried to transform one of my old original skins to it and it looked quite impressive, though it needs some minor overwork at some differing places of the 3d.

If you send them to me I might be able to do the needed changes. I don't know it for sure, but it totally worths the try.

Quote :
It looks like there are much more versions of cars at your conversion than at the original 69-mod at GPL, but I´m not quite sure, how many were at the final release, cause I quitted modding right in the middle of developement at that times due to heavy familiar problems and took no longer care to what happened after the cars with the high-wings, where I was involved. And I never installed the final mod at GPL. After three years completely off the modding-scene I was animated by Ralph.B to jump in at GTL and never went back to the GPL-scene. Have not even running GPL at the actual PC, so I think, I´m not a great help in questions about the reality and conformity of the actual skins...

Don't worry, your help with the sounds is more than enough Very Happy. I'll see if I get pictures from the F1 1969 season and compare what I've got here with the real thing. But wish me luck, because I'm terrible at looking for pictures Laughing

Thank you very much Very Happy
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antoniog7772



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Fri 14 Jun 2013, 5:49 pm

i think Soze is doing it for GTL.
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racerm



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Fri 14 Jun 2013, 9:42 pm

Soze I hope you might consider that when you do the car numbers which include the skins that you do them in the proper way so that they appear in the menu with the correct info. If the cars just have two numbers than it doesn't look right in the menu. they look like this:

Year      Number
00           17

If you do it like the menu requires with five number then a 1969 F1 car is listed like this
69         017

If you already have gone to deep into the conversion then don't worry about it just forget it and do as is most convenient for you. Thanks for taking up this project.
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sat 15 Jun 2013, 2:52 am

Antonio - Yes, I'm converting it to GTL. BTW, do you know if we have permission to modify the sounds in the way Citytea mentioned before?

racerm - I didn't get that far yet. Right now I'm getting familiar with the way this mod is done. There's one .veh per car and I want to synthesize it, for instance. There are lots of meshes shared by many cars, sometimes from different teams. I need to figure out how to use as few of them as possible, which of them could be better if they were selectable by genstring... If I get to know the mod well enough I might be able to keep its size in downloadable proportions.

I'm not sure about the naming scheme yet. Have in mind that we're gonna have several cars that will share the same name because there are up to four versions for the different races, and they don't even have to be the same model. I don't know if we'll be able to do it with five digits only, but I'll try.

I've identified Kyalami, Monaco, Silverstone and Watkins Glen as the tracks where the car models usually change, but I can consult the Wikipedia for more realism. There are several cars that raced only in one track (Team Gunston, Jack Holme and Team Lawson in South Africa, for instance). Among the fictional, I've found an Eagle belonging to Dan Gurney, who didn't race that year. That car has several extra skins, one of them depicting (allegedly) the car he raced in 1970.

In the case you didn't see it, I updated the list of sorted cars in the first page of this thread. I'm not very glad with how the data is presented this way, so from now on the updates will be showed in the last message I post.
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tipo66



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sat 15 Jun 2013, 5:39 am

Wow Soze looks very great Very Happy:D
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antoniog7772



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sat 15 Jun 2013, 4:05 pm

about smallblockero i can tell u he gives ermissions for people to us ,convert and modifies the mod he is in as we wish,for the rest of the team that worked on it i can try and ask.
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antoniog7772



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sat 15 Jun 2013, 5:31 pm

sorry for the double post,but i got great news.
i talked with Chiefwiggum and he has confirmed he gives permission not only for the mod conversion in name of the whole team but also to the changing of sound and any other aspect we may wish.

So its a complete green light Soze.
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GeeDee
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Ort : 1 hour from Croft and enough distance from Rick & Ney

PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sat 15 Jun 2013, 10:41 pm

Well done Antonio and good luck Soze m8!!
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hmmguy

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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Sun 16 Jun 2013, 6:59 am

right on Antonio! bounce
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Mon 17 Jun 2013, 11:11 am

Thank you, Antonio Very Happy.

I couldn't do too much this weekend, but I'll try to save some time to work on the conversion this week.
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Mon 17 Jun 2013, 10:12 pm

I could spare some free time for the mod. I figured out 20 more cars (Ferrari 312 and Lotus 49B), 22 more to go (Lotus 63, Matras and McLarens plus the fictional).

Here's the updated list:

- Kyalami:

Gold Leaf Team Lotus:







Rob Walker Racing Team:



Ferrari SEFAC:



Owen Racing Organisation:





Reg Parnell Racing:



Motor Racing Developments Ltd:





Team Gunston:





Jack Holme:



This one has an alternate skin:



Peter de Klerk only raced in Kyalami that year, so I don't know which of them is the real one.

- Monaco:

Gold Leaf Team Lotus:





Motor Racing Developments Ltd:





Reg Parnell Racing:



Rob Walker Racing Team:



Frank Williams Racing Cars:



Antique Automobiles:



This has an alternate skin:



Owen Racing Organisation:





Ferrari SEFAC:



- Silverstone:

Gold Leaf Team Lotus:





Motor Racing Developments Ltd:



Rob Walker Racing Team:



Ferrari SEFAC:



This has two alternate skins:







This has one alternate skin:



Owen Racing Organisation:





Frank Williams Racing Cars:



- Watkins Glen:

Gold Leaf Team Lotus:





Motor Racing Developments Ltd:





Rob Walker Racing Team:



Ferrari NART:



Owen Racing Organisation:







Frank Williams Racing Cars:



Silvio Moser Racing Team:



Pete Lovely Volkswagen Inc.:



Looking good, isn't it?
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GeeDee
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Mon 17 Jun 2013, 11:12 pm

Hang on I've just fainted.... phewwww looks great!!!!! Now I've wet myself!!!!! clowndrunkenLaughingRazz
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ney.dias

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Ort : Rio de Janeiro - Brazil - not so close to Le Mans

PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Mon 17 Jun 2013, 11:18 pm

Very Happy bounce  Basketball  Simply magic! Amazing Mod!
In my humble opinion, would be real wonderfull if we could have versions without wings! But, in fact, doesn'r matter!
Congratulations! Cheers!cheers
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 4:13 am

GeeDee - And we still have to see these babes on track Wink

ney.dias - I think we have the wingless option for most cars. They basicly used the high wings on slow tracks and the lower wings on faster tracks. Then you find the privateers, whose lower budgets prevented them from having wing configs to choose.

racerm - About the names of the skins, how about this?: if we have four different versions of the same car we can name them '69K12', '69M12', '69S12' and '69W12'. We can name all the cars following the same scheme, even if they only have one version. Would it work in GTR2?

BTW - What do I do with the alternate skins? I was thinking in placing them in folders inside the car folders, one for alternate skin. All of them would share the same name and to choose a particular skin you'd only need to copy it from its folder to the main car folder. This way you could have the skin of your choice for every car that supports it (not many).

Thank you, people Very Happy
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racerm



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 4:38 am

I agree with placing the alternate skins in a folder then the person can just place them in the track folder that they correspond to. I don't think that GTR2 reads letters in the car numbers. So feel free to do it as you like for GTL and Antoino and I will adapt it as we need for GTR2. Thanks.
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Castrol



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 9:54 am

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GeeDee
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 3:46 pm

Quote :
Soze says:
BTW - What do I do with the alternate skins? I was thinking in placing them in folders inside the car folders, one for alternate skin. All of them would share the same name and to choose a particular skin you'd only need to copy it from its folder to the main car folder. This way you could have the skin of your choice for every car that supports it (not many).

As long as you don't put any .CAR files in with them it should be fine but how would the other skins know which parts to use without those files? scratch

Gee
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antoniog7772



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 5:11 pm

i second what racerm said.
Do it ur way mate,ur doing a great job
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 9:23 pm

GeeDee wrote:
As long as you don't put any .CAR files in with them it should be fine but how would the other skins know which parts to use without those files?

Because they both share the name and meshes. From what I've seen so far they're just alternate skins, not independent cars.

You'd have the car folder, and inside of it two more folders, each one of them containing just one skin (the original and the alternate, respectively).

You can change the appearance of your car simply by copying the alternate skin into the main folder, the existent skin will be overwritten. If you want to go back to the original skin you just need to copy it from its folder to the main car folder.

Castrol - Nice picture! Very Happy

Racerm and Antonio - Thank you for your trust. I'll do my best Very Happy
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GeeDee
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Tue 18 Jun 2013, 11:40 pm

Quote :
Soze wrote:
You can change the appearance of your car simply by copying the alternate skin into the main folder, the existent skin will be overwritten. If you want to go back to the original skin you just need to copy it from its folder to the main car folder.

That's no problem at all and the way I do dirty and clean skin choices.

Gee Very Happy
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racerm



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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Wed 19 Jun 2013, 7:08 pm

Thanks Soze and Antonig7772 for making these dreams come true, I can already see that this mod will be as great as the previous 1971 mod that you have done Soze. I really appreciate the communities response to the coming mod. It proves that there is still a big appetite for historic racing. Keep up the work on the 1965 Mod too Looseleather we give you all our best.

I saw someone on the dead website "Get a Grip" ask if GTR2 is dead. Well for them it is, but for us in the free territories of the private sites as long as we have talent like you guys and a great private member community that doesn't cater to the game developers and publishers demands and as long as we continue to believe that once we buy a game "WE" own it (despite what xbox says) the road to sim racing enjoyment is long and prosperous!
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GeeDee
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Wed 19 Jun 2013, 7:53 pm

If the great GPL can survive this long and still have devoted fans then it shouldn't be a problem for GTR2 and GTL to last a great deal longer also!!!!

As racerm says "Thanks Soze and Antonig7772 for making these dreams come true, I can already see that this mod will be as great as the previous 1971 mod that you have done Soze. I really appreciate the communities response to the coming mod. It proves that there is still a big appetite for historic racing. Keep up the work on the 1965 Mod too Looseteather we give you all our best."

Gee cheers
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Soze
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PostSubject: Re: "REQUEST" F1 CLASSICS 1967 OR 1969 MOD   Thu 20 Jun 2013, 7:43 pm

GeeDee wrote:
That's no problem at all and the way I do dirty and clean skin choices.

Agreed, then. We'll do it this way.

racerm wrote:
I saw someone on the dead website "Get a Grip" ask if GTR2 is dead. Well for them it is, but for us in the free territories of the private sites as long as we have talent like you guys and a great private member community that doesn't cater to the game developers and publishers demands and as long as we continue to believe that once we buy a game "WE" own it (despite what xbox says) the road to sim racing enjoyment is long and prosperous!

I couldn't care less about what Microsoft thinks. I respect modders, not corporations.

In my country we used to develop Hispalinux, our own Linux distro. The project employed a lot of good spanish programmers and was meant to be our national OS... until Bill fucking Gates comes in his private jet, bribes some of our key politicians and Hispalinux shuts down, taking away with it our technological independence and a lot of people's jobs, my people's jobs Evil or Very Mad. And he's not the first one acting like that, all corporations do, so you should never care about their interests.

About the old sims being still alive, I totally agree with you. And I'd add that no corporation tells me when do I need to renew my software or hardware. But there's something more, I don't really get nowadays car races, I don't follow the Formula One championship anymore, for instance. The drivers are so cool, so professional... they're like pro athletes. Even the mechanics look like models, always aware of the TV cameras. Not my thing anymore.

About the F1 1971 conversion, would you believe that I never could use it? Not a single lap. It uses physics so extreme that you can't even accelerate without ending up with the rear of the car overtaking you, unless you have a steering wheel and pedals installed. As I'm always developing I need the room for the keyboard and mouse, so I never use my steering wheel. However, I always wanted to update it with GTL friendly physics, but I'm not a physics guy. Also, that mod was way too fps hungry. I can make it more conservative about that now, but I don't see the point if I'm not gonna be able to use it. So, if one of you guys know about car physics, I'd totally commit to do such update.
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